Unity Software Engineer
- Lafayette, Louisiana
-
03:05
(UTC -12:00) - www.chusoftware.com
- https://LinkedIn.com/in/chuwilliamson
Highlights
- Pro
Pinned Loading
-
GameEventArgsListener.cs
GameEventArgsListener.cs 1using UnityEngine;
23public class GameEventArgsListener : MonoBehaviour
4{
5public GameEventArgs Event;
-
GameEventArgs.cs
GameEventArgs.cs 1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
45 -
astar.py
astar.py 1def Run(self):
2self.Reset()
3open = self.OPEN
4closed = self.CLOSED
5start = self._start
-
PerlinNoise
PerlinNoise 12void BringTheNoise()
3{
4/*
5To start with, we will be using glm’s perlin noise function to generate our noise instead of
-
BoidAlgorithm.cs
BoidAlgorithm.cs 1//notes: 3/3/2014 boids keep flying to flock even though they should be ignoring them
2//written by Matthew Williamson
3//adapted from Conrad Parker's pseudocode of Craig W. Reynold's Boid's algorithm
4//for Unity3D
5//http://www.red3d.com/cwr
-
ClothSim.cs
ClothSim.cs 1using UnityEngine;
2using System.Collections;
3using System.Collections.Generic;
45public enum SpringType
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.