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  1. GameEventArgsListener.cs GameEventArgsListener.cs
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    using UnityEngine;
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    public class GameEventArgsListener : MonoBehaviour
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    {
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        public GameEventArgs Event;
  2. GameEventArgs.cs GameEventArgs.cs
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    using System.Collections;
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    using System.Collections.Generic;
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    using UnityEngine;
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  3. astar.py astar.py
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    def Run(self):
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    		self.Reset()
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    		open = self.OPEN
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    		closed = self.CLOSED
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    		start = self._start
  4. PerlinNoise PerlinNoise
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    void BringTheNoise()
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    {
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    /*
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    		To start with, we will be using glm’s perlin noise function to generate our noise instead of
  5. BoidAlgorithm.cs BoidAlgorithm.cs
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    //notes: 3/3/2014 boids keep flying to flock even though they should be ignoring them
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    //written by Matthew Williamson
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    //adapted from Conrad Parker's pseudocode of Craig W. Reynold's Boid's algorithm
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    //for Unity3D 
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    //http://www.red3d.com/cwr
  6. ClothSim.cs ClothSim.cs
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    using UnityEngine;
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    using System.Collections;
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    using System.Collections.Generic;
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    public enum SpringType