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chore(ui): flutter_launcher_icons
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please be noticed that fix is pullled from https://github.com/RatakondalaArun/flutter_launcher_icons.git as workaround forr now till the fix merged to the package.
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chunghha committed Jan 30, 2022
1 parent ef034bd commit 413ce05
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6 changes: 6 additions & 0 deletions README.md
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Expand Up @@ -32,3 +32,9 @@ This repo is to provide a flutter app template for datacentric apps with backend

### Go_Router
- [07_Go_Router](./markdowns/07_go_router.md)

### Launcher Icon
- Just run this melos task once a launcher icon(**launcher.png**) placed into ui package's "**assets/icons**".
```bash
melos run generate:launcher_icon
```
4 changes: 4 additions & 0 deletions melos.yaml
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Expand Up @@ -28,6 +28,10 @@ scripts:
run: melos exec -c 1 --depends-on="build_runner" --flutter -- "flutter pub run build_runner build --delete-conflicting-outputs"
description: Build all generated files for Flutter packages in this project.

generate:launcher_icon:
run: melos exec --file-exists="flutter_launcher_icons.yaml" -c 1 --depends-on="flutter_launcher_icons" --flutter -- "flutter pub run flutter_launcher_icons:main"
description: Generate launcher icons for this project.

test:
run: melos run test:dart --no-select && melos run test:flutter --no-select && melos run test:genhtml_lcov
description: Run all Dart & Flutter tests in this project.
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4 changes: 2 additions & 2 deletions packages/ui/android/app/build.gradle
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Expand Up @@ -44,8 +44,8 @@ android {
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.ui"
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
minSdkVersion localProperties.getProperty('flutter.minSdkVersion').toInteger()
targetSdkVersion localProperties.getProperty('flutter.targetSdkVersion').toInteger()
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
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2 changes: 1 addition & 1 deletion packages/ui/android/app/src/main/AndroidManifest.xml
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Expand Up @@ -3,7 +3,7 @@
<application
android:label="ui"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
android:icon="@mipmap/launcher_icon">
<activity
android:name=".MainActivity"
android:exported="true"
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6 changes: 6 additions & 0 deletions packages/ui/flutter_launcher_icons.yaml
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# run this command, flutter pub run flutter_launcher_icons:main
flutter_icons:
android: "launcher_icon"
ios: true
image_path: "assets/icons/launcher.png"
remove_alpha_ios: true
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8 changes: 5 additions & 3 deletions packages/ui/pubspec.lock
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Expand Up @@ -359,9 +359,11 @@ packages:
flutter_launcher_icons:
dependency: "direct dev"
description:
name: flutter_launcher_icons
url: "https://pub.dartlang.org"
source: hosted
path: "."
ref: "fix/flutter-v2.8.0-support-321"
resolved-ref: "6915e2fc76e936452af4d152276e2222a65c092e"
url: "https://github.com/RatakondalaArun/flutter_launcher_icons.git"
source: git
version: "0.9.2"
flutter_lints:
dependency: "direct dev"
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5 changes: 4 additions & 1 deletion packages/ui/pubspec.yaml
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Expand Up @@ -40,7 +40,10 @@ dependencies:
dev_dependencies:
all_lint_rules_community: ^0.0.7
build_runner: ^2.1.7
flutter_launcher_icons: ^0.9.2
flutter_launcher_icons:
git:
url: https://github.com/RatakondalaArun/flutter_launcher_icons.git
ref: fix/flutter-v2.8.0-support-321
flutter_lints: ^1.0.4
flutter_test:
sdk: flutter
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17 changes: 17 additions & 0 deletions packages/ui/windows/.gitignore
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flutter/ephemeral/

# Visual Studio user-specific files.
*.suo
*.user
*.userosscache
*.sln.docstates

# Visual Studio build-related files.
x64/
x86/

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
101 changes: 101 additions & 0 deletions packages/ui/windows/CMakeLists.txt
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# Project-level configuration.
cmake_minimum_required(VERSION 3.14)
project(ui LANGUAGES CXX)

# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "ui")

# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)

# Define build configuration option.
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTICONFIG)
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
CACHE STRING "" FORCE)
else()
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
endif()
# Define settings for the Profile build mode.
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")

# Use Unicode for all projects.
add_definitions(-DUNICODE -D_UNICODE)

# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_17)
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
target_compile_options(${TARGET} PRIVATE /EHsc)
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
endfunction()

# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})

# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner")

# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)


# === Installation ===
# Support files are copied into place next to the executable, so that it can
# run in place. This is done instead of making a separate bundle (as on Linux)
# so that building and running from within Visual Studio will work.
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
# Make the "install" step default, as it's required to run.
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()

set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")

install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)

install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)

install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)

if(PLUGIN_BUNDLED_LIBRARIES)
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()

# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)

# Install the AOT library on non-Debug builds only.
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
CONFIGURATIONS Profile;Release
COMPONENT Runtime)
104 changes: 104 additions & 0 deletions packages/ui/windows/flutter/CMakeLists.txt
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@@ -0,0 +1,104 @@
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.14)

set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")

# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)

# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
set(WRAPPER_ROOT "${EPHEMERAL_DIR}/cpp_client_wrapper")

# === Flutter Library ===
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/flutter_windows.dll")

# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/windows/app.so" PARENT_SCOPE)

list(APPEND FLUTTER_LIBRARY_HEADERS
"flutter_export.h"
"flutter_windows.h"
"flutter_messenger.h"
"flutter_plugin_registrar.h"
"flutter_texture_registrar.h"
)
list(TRANSFORM FLUTTER_LIBRARY_HEADERS PREPEND "${EPHEMERAL_DIR}/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}.lib")
add_dependencies(flutter flutter_assemble)

# === Wrapper ===
list(APPEND CPP_WRAPPER_SOURCES_CORE
"core_implementations.cc"
"standard_codec.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_CORE PREPEND "${WRAPPER_ROOT}/")
list(APPEND CPP_WRAPPER_SOURCES_PLUGIN
"plugin_registrar.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_PLUGIN PREPEND "${WRAPPER_ROOT}/")
list(APPEND CPP_WRAPPER_SOURCES_APP
"flutter_engine.cc"
"flutter_view_controller.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_APP PREPEND "${WRAPPER_ROOT}/")

# Wrapper sources needed for a plugin.
add_library(flutter_wrapper_plugin STATIC
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_PLUGIN}
)
apply_standard_settings(flutter_wrapper_plugin)
set_target_properties(flutter_wrapper_plugin PROPERTIES
POSITION_INDEPENDENT_CODE ON)
set_target_properties(flutter_wrapper_plugin PROPERTIES
CXX_VISIBILITY_PRESET hidden)
target_link_libraries(flutter_wrapper_plugin PUBLIC flutter)
target_include_directories(flutter_wrapper_plugin PUBLIC
"${WRAPPER_ROOT}/include"
)
add_dependencies(flutter_wrapper_plugin flutter_assemble)

# Wrapper sources needed for the runner.
add_library(flutter_wrapper_app STATIC
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_APP}
)
apply_standard_settings(flutter_wrapper_app)
target_link_libraries(flutter_wrapper_app PUBLIC flutter)
target_include_directories(flutter_wrapper_app PUBLIC
"${WRAPPER_ROOT}/include"
)
add_dependencies(flutter_wrapper_app flutter_assemble)

# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
set(PHONY_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/_phony_")
set_source_files_properties("${PHONY_OUTPUT}" PROPERTIES SYMBOLIC TRUE)
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CPP_WRAPPER_SOURCES_CORE} ${CPP_WRAPPER_SOURCES_PLUGIN}
${CPP_WRAPPER_SOURCES_APP}
${PHONY_OUTPUT}
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.bat"
windows-x64 $<CONFIG>
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_PLUGIN}
${CPP_WRAPPER_SOURCES_APP}
)
17 changes: 17 additions & 0 deletions packages/ui/windows/flutter/generated_plugin_registrant.cc
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@@ -0,0 +1,17 @@
//
// Generated file. Do not edit.
//

// clang-format off

#include "generated_plugin_registrant.h"

#include <flutter_secure_storage_windows/flutter_secure_storage_windows_plugin.h>
#include <url_launcher_windows/url_launcher_windows.h>

void RegisterPlugins(flutter::PluginRegistry* registry) {
FlutterSecureStorageWindowsPluginRegisterWithRegistrar(
registry->GetRegistrarForPlugin("FlutterSecureStorageWindowsPlugin"));
UrlLauncherWindowsRegisterWithRegistrar(
registry->GetRegistrarForPlugin("UrlLauncherWindows"));
}
15 changes: 15 additions & 0 deletions packages/ui/windows/flutter/generated_plugin_registrant.h
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@@ -0,0 +1,15 @@
//
// Generated file. Do not edit.
//

// clang-format off

#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_

#include <flutter/plugin_registry.h>

// Registers Flutter plugins.
void RegisterPlugins(flutter::PluginRegistry* registry);

#endif // GENERATED_PLUGIN_REGISTRANT_
25 changes: 25 additions & 0 deletions packages/ui/windows/flutter/generated_plugins.cmake
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@@ -0,0 +1,25 @@
#
# Generated file, do not edit.
#

list(APPEND FLUTTER_PLUGIN_LIST
flutter_secure_storage_windows
url_launcher_windows
)

list(APPEND FLUTTER_FFI_PLUGIN_LIST
)

set(PLUGIN_BUNDLED_LIBRARIES)

foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/windows plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)

foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/windows plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)
32 changes: 32 additions & 0 deletions packages/ui/windows/runner/CMakeLists.txt
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@@ -0,0 +1,32 @@
cmake_minimum_required(VERSION 3.14)
project(runner LANGUAGES CXX)

# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME} WIN32
"flutter_window.cpp"
"main.cpp"
"utils.cpp"
"win32_window.cpp"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
"Runner.rc"
"runner.exe.manifest"
)

# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})

# Disable Windows macros that collide with C++ standard library functions.
target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")

# Add dependency libraries and include directories. Add any application-specific
# dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")

# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
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