This is a helper to bind c++
to nodejs
using node-addon-api easily.
Please don't repeat argument checking
or type conversion
.
#include "napi.h"
double CAdd(double arg0, double arg1) { return arg0 + arg1; }
Napi::Value Add(const Napi::CallbackInfo& info) {
Napi::Env env = info.Env();
if (info.Length() < 2) {
Napi::TypeError::New(env, "Wrong number of arguments").ThrowAsJavaScriptException();
return env.Null();
}
if (!info[0].IsNumber() || !info[1].IsNumber()) {
Napi::TypeError::New(env, "Wrong arguments").ThrowAsJavaScriptException();
return env.Null();
}
double arg0 = info[0].As<Napi::Number>().DoubleValue();
double arg1 = info[1].As<Napi::Number>().DoubleValue();
Napi::Number num = Napi::Number::New(env, CAdd(arg0, arg1);
return num;
}
Instead do like below! Just this one line does everything above.
#include "node_binding/typed_call.h"
double CAdd(double arg0, double arg1) { return arg0 + arg1; }
Napi::Value Add(const Napi::CallbackInfo& info) {
return node_binding::TypedCall(info, &CAdd);
}
To use node_binding
, add the followings to your WORKSPACE
file.
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
http_archive(
name = "node_binding",
sha256 = "<sha256>",
strip_prefix = "node-binding-<commit>",
urls = [
"https://github.com/chokobole/node-binding/archive/<commit>.tar.gz",
],
)
load("@node_binding//bazel:node_binding_deps.bzl", "node_binding_deps")
node_binding_deps()
load("@node_binding//third_party/node_addon_api:install_node_addon_api.bzl", "install_node_addon_api")
install_node_addon_api(name = "node_addon_api")
Then, in your BUILD
files, import and use the rules.
load("@node_binding//bazel:node_binding.bzl", "node_binding")
load("@node_binding//bazel:node_binding_cc.bzl", "node_binding_copts")
node_binding(
name = "name",
srcs = [
...
],
copts = node_binding_copts(),
deps = [
"@node_binding",
],
)
Then this rule generates name.node
.
To use node-binding
, install package via npm install
.
npm install node-binding
Follow examples! But in include_dirs
, fill like below.
{
"targets": [
{
...
"include_dirs": [
"<!@(node -p \"require('node-binding').include\")",
],
}
]
}
// examples/calculator.h
class Calculator {
public:
void Increment(int a = 1) { result_ += a; }
private:
int result_;
};
// examples/calculator_js.h
class CalculatorJs : public Napi::ObjectWrap<CalculatorJs> {
public:
void Increment(const Napi::CallbackInfo& info);
};
// examples/calculator_js.cc
void CalculatorJs::Increment(const Napi::CallbackInfo& info) {
if (info.Length() == 0) {
TypedCall(info, &Calculator::Increment, calculator_.get(), 1);
} else {
TypedCall(info, &Calculator::Increment, calculator_.get());
}
}
// examples/calculator.js
const c = new calculator.Calculator();
c.increment();
c.increment(1);
To bind constructor, you have to include #include "node_binding/constructor.h"
.
Constructor<Class>::CallNew<Args>
calls new Class(Args)
, whereas, Constructor<Class>::Calls<Args>
calls Class(Args)
.
// examples/calculator.h
class Calculator {
public:
Calculator() : result_(0) {}
explicit Calculator(int result) : result_(result) {}
private:
int result_;
};
// examples/calculator_js.h
class CalculatorJs : public Napi::ObjectWrap<CalculatorJs> {
public:
CalculatorJs(const Napi::CallbackInfo& info);
};
// examples/calculator_js.cc
#include "node_binding/constructor.h"
CalculatorJs::CalculatorJs(const Napi::CallbackInfo& info)
: Napi::ObjectWrap<CalculatorJs>(info) {
Napi::Env env = info.Env();
if (info.Length() == 0) {
calculator_ = std::unique_ptr<Calculator>(
TypedConstruct(info, &Constructor<Calculator>::CallNew<>));
} else if (info.Length() == 1) {
calculator_ = std::unique_ptr<Calculator>(
TypedConstruct(info, &Constructor<Calculator>::CallNew<int>));
} else {
THROW_JS_WRONG_NUMBER_OF_ARGUMENTS(env);
}
if (env.IsExceptionPending()) calculator_.reset();
}
// examples/calculator.js
new Calculator();
new Calculator(0);
new Calculator(0, 0); // Throws exception!
// examples/point.h
struct Point {
int x;
int y;
Point(int x = 0, int y = 0) : x(x), y(y) {}
};
// examples/point_js.h
class PointJs : public Napi::ObjectWrap<PointJs> {
public:
void SetX(const Napi::CallbackInfo& info, const Napi::Value& v);
void SetY(const Napi::CallbackInfo& info, const Napi::Value& v);
Napi::Value GetX(const Napi::CallbackInfo& info);
Napi::Value GetY(const Napi::CallbackInfo& info);
private:
Point point_;
};
// examples/point_js.cc
void PointJs::SetX(const Napi::CallbackInfo& info, const Napi::Value& v) {
point_.x = ToNativeValue<int>(v);
}
void PointJs::SetY(const Napi::CallbackInfo& info, const Napi::Value& v) {
point_.y = ToNativeValue<int>(v);
}
Napi::Value PointJs::GetX(const Napi::CallbackInfo& info) {
return ToJSValue(info, point_.x);
}
Napi::Value PointJs::GetY(const Napi::CallbackInfo& info) {
return ToJSValue(info, point_.y);
}
// examples/point.js
const p = new Point();
p.x = 1;
p.y = p.x * 2;
To bind std::vector<T>
, you have to include #include "node_binding/stl.h"
.
// test/4_stl/addon.cc
#include "node_binding/stl.h"
int Sum(const std::vector<int>& vec) {
int ret = 0;
for (int v: vec) {
ret += v;
}
return ret;
}
std::vector<int> LinSpace(int from, int to, int step) {
std::vector<int> ret;
for (int i = from ;i < to; i += step) {
ret.push_back(i);
}
return ret;
}
// test/test.js
console.log(sum([1, 2, 3])); // 6
console.log(linSpace(1, 5, 1)); // [1, 2, 3, 4]
c++ | js | REFERENCE |
---|---|---|
bool | boolean | |
uint8_t | number | |
int8_t | number | |
uint16_t | number | |
int16_t | number | |
uint32_t | number | |
int32_t | number | |
uint64_t | number or BigInt | BigInt if NAPI_EXPERIMENTAL is on |
uint64_t | number or BigInt | BigInt if NAPI_EXPERIMENTAL is on |
float | number | |
double | number | |
std::string | string | |
std::vector | Array |
To bind your own class, you have to include #include "node_binding/type_convertor.h"
and write your own specialized template class TypeConvertor<>
for your own class.
// examples/point_js.h
#include "node_binding/type_convertor.h"
class PointJs : public Napi::ObjectWrap<PointJs> {
public:
static Napi::Object New(Napi::Env env, const Point& p);
};
namespace node_binding {
template <>
class TypeConvertor<Point> {
public:
static Point ToNativeValue(const Napi::Value& value) {
Napi::Object obj = value.As<Napi::Object>();
return {
TypeConvertor<int>::ToNativeValue(obj["x"]),
TypeConvertor<int>::ToNativeValue(obj["y"]),
};
}
static bool IsConvertible(const Napi::Value& value) {
if (!value.IsObject()) return false;
Napi::Object obj = value.As<Napi::Object>();
return TypeConvertor<int>::IsConvertible(obj["x"]) &&
TypeConvertor<int>::IsConvertible(obj["y"]);
}
static Napi::Value ToJSValue(const Napi::CallbackInfo& info,
const Point& value) {
return PointJs::New(info.Env(), value);
}
};
} // namespace node_binding
// examples/point_js.cc
Napi::Object PointJs::New(Napi::Env env, const Point& p) {
Napi::EscapableHandleScope scope(env);
Napi::Object object = constructor_.New({
Napi::Number::New(env, p.x),
Napi::Number::New(env, p.y),
});
return scope.Escape(napi_value(object)).ToObject();
}
// examples/rect.h
#include "examples/point.h"
struct Rect {
Point top_left;
Point bottom_right;
};
// examples/rect_js.h
class RectJs : public Napi::ObjectWrap<RectJs> {
public:
void SetTopLeft(const Napi::CallbackInfo& info, const Napi::Value& v);
void SetBottomRight(const Napi::CallbackInfo& info, const Napi::Value& v);
Napi::Value GetTopLeft(const Napi::CallbackInfo& info);
Napi::Value GetBottomRight(const Napi::CallbackInfo& info);
};
// examples/rect_js.cc
#include "examples/point_js.h"
void RectJs::SetTopLeft(const Napi::CallbackInfo& info, const Napi::Value& v) {
if (IsConvertible<Point>(v)) {
rect_.top_left = ToNativeValue<Point>(v);
}
}
void RectJs::SetBottomRight(const Napi::CallbackInfo& info,
const Napi::Value& v) {
if (IsConvertible<Point>(v)) {
rect_.bottom_right = ToNativeValue<Point>(v);
}
}
Napi::Value RectJs::GetTopLeft(const Napi::CallbackInfo& info) {
return ToJSValue(info, rect_.top_left);
}
Napi::Value RectJs::GetBottomRight(const Napi::CallbackInfo& info) {
return ToJSValue(info, rect_.bottom_right);
}
// examples/rect.js
const topLeft = new Point(1, 5);
const bottomRight = new Point(5, 1);
const rect = new Rect(topLeft, bottomRight);