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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf | ||
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# Image formats | ||
*.bmp filter=lfs diff=lfs merge=lfs -text | ||
*.dds filter=lfs diff=lfs merge=lfs -text | ||
*.exr filter=lfs diff=lfs merge=lfs -text | ||
*.hdr filter=lfs diff=lfs merge=lfs -text | ||
*.jpg filter=lfs diff=lfs merge=lfs -text | ||
*.jpeg filter=lfs diff=lfs merge=lfs -text | ||
*.png filter=lfs diff=lfs merge=lfs -text | ||
*.tga filter=lfs diff=lfs merge=lfs -text | ||
*.svg filter=lfs diff=lfs merge=lfs -text | ||
*.webp filter=lfs diff=lfs merge=lfs -text | ||
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# Audio and Video formats | ||
*.mp3 filter=lfs diff=lfs merge=lfs -text | ||
*.wav filter=lfs diff=lfs merge=lfs -text | ||
*.ogg filter=lfs diff=lfs merge=lfs -text | ||
*.ogx filter=lfs diff=lfs merge=lfs -text | ||
*.ogv filter=lfs diff=lfs merge=lfs -text | ||
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# 3D formats | ||
*.gltf filter=lfs diff=lfs merge=lfs -text | ||
*.blend filter=lfs diff=lfs merge=lfs -text | ||
*.blend1 filter=lfs diff=lfs merge=lfs -text | ||
*.glb filter=lfs diff=lfs merge=lfs -text | ||
*.dae filter=lfs diff=lfs merge=lfs -text | ||
*.obj filter=lfs diff=lfs merge=lfs -text | ||
*.fbx filter=lfs diff=lfs merge=lfs -text | ||
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# Build | ||
*.dll filter=lfs diff=lfs merge=lfs -text | ||
*.exe filter=lfs diff=lfs merge=lfs -text | ||
*.pdb filter=lfs diff=lfs merge=lfs -text | ||
*.so filter=lfs diff=lfs merge=lfs -text | ||
*.dylib filter=lfs diff=lfs merge=lfs -text | ||
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# Packaging | ||
*.zip filter=lfs diff=lfs merge=lfs -text | ||
*.7z filter=lfs diff=lfs merge=lfs -text | ||
*.gz filter=lfs diff=lfs merge=lfs -text | ||
*.rar filter=lfs diff=lfs merge=lfs -text | ||
*.tar filter=lfs diff=lfs merge=lfs -text | ||
*.file filter=lfs diff=lfs merge=lfs -text | ||
*.dylib filter=lfs diff=lfs merge=lfs -text |
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# This workflow will run whenever tests finish running. If tests pass, it will | ||
# look at the last commit message to see if it contains the phrase | ||
# "chore(deps): update all dependencies". | ||
# | ||
# If it finds a commit with that phrase, and the testing workflow has passed, | ||
# it will automatically release a new version of the project by running the | ||
# publish workflow. | ||
# | ||
# The commit message phrase above is always used by renovatebot when opening | ||
# PR's to update dependencies. If you have renovatebot enabled and set to | ||
# automatically merge in dependency updates, this can automatically release and | ||
# publish the updated version of the project. | ||
# | ||
# You can disable this action by setting the DISABLE_AUTO_RELEASE repository | ||
# variable to true. | ||
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name: '🦾 Auto-Release' | ||
on: | ||
workflow_run: | ||
workflows: ["🚥 Tests"] | ||
branches: | ||
- main | ||
types: | ||
- completed | ||
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jobs: | ||
auto_release: | ||
name: 🦾 Auto-Release | ||
runs-on: ubuntu-latest | ||
outputs: | ||
should_release: ${{ steps.release.outputs.should_release }} | ||
steps: | ||
- name: 🧾 Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
# Use your GitHub Personal Access Token variable here. | ||
token: ${{ secrets.GH_BASIC }} | ||
lfs: true | ||
submodules: 'recursive' | ||
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- name: 🧑🔬 Check Test Results | ||
id: tests | ||
run: | | ||
echo "passed=${{ github.event.workflow_run.conclusion == 'success' }}" >> "$GITHUB_OUTPUT" | ||
- name: 📄 Check If Dependencies Changed | ||
id: deps | ||
run: | | ||
message=$(git log -1 --pretty=%B) | ||
if [[ $message == *"chore(deps)"* ]]; then | ||
echo "changed=true" >> "$GITHUB_OUTPUT" | ||
else | ||
echo "changed=false" >> "$GITHUB_OUTPUT" | ||
fi | ||
- name: 📝 Check Release Status | ||
id: release | ||
run: | | ||
echo "Tests passed: ${{ steps.tests.outputs.passed }}" | ||
echo "Dependencies changed: ${{ steps.deps.outputs.changed }}" | ||
disable_auto_release='${{ vars.DISABLE_AUTO_RELEASE }}' | ||
echo "DISABLE_AUTO_RELEASE=$disable_auto_release" | ||
if [[ ${{ steps.tests.outputs.passed }} == "true" && ${{ steps.deps.outputs.changed }} == "true" && $disable_auto_release != "true" ]]; then | ||
echo "should_release=true" >> "$GITHUB_OUTPUT" | ||
echo "🦾 Creating a release!" | ||
else | ||
echo "should_release=false" >> "$GITHUB_OUTPUT" | ||
echo "✋ Not creating a release." | ||
fi | ||
trigger_release: | ||
uses: './.github/workflows/release.yaml' | ||
needs: auto_release | ||
if: needs.auto_release.outputs.should_release == 'true' | ||
secrets: | ||
NUGET_API_KEY: ${{ secrets.NUGET_API_KEY }} | ||
GH_BASIC: ${{ secrets.GH_BASIC }} | ||
with: | ||
bump: patch |
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name: "📦 Release" | ||
on: | ||
# Make a release whenever the developer wants. | ||
workflow_dispatch: | ||
inputs: | ||
bump: | ||
type: string | ||
description: "major, minor, or patch" | ||
required: true | ||
default: "patch" | ||
# Make a release whenever we're told to by another workflow. | ||
workflow_call: | ||
secrets: | ||
NUGET_API_KEY: | ||
description: "API key for Nuget" | ||
required: true | ||
GH_BASIC: | ||
description: "Personal access token (PAT) for GitHub" | ||
required: true | ||
# Input unifies with the workflow dispatch since it's identical. | ||
inputs: | ||
bump: | ||
type: string | ||
description: "major, minor, or patch" | ||
required: true | ||
default: "patch" | ||
jobs: | ||
release: | ||
name: "📦 Release" | ||
runs-on: ubuntu-latest | ||
env: | ||
DOTNET_CLI_TELEMETRY_OPTOUT: true | ||
DOTNET_NOLOGO: true | ||
steps: | ||
- name: 🧾 Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
token: ${{ secrets.GH_BASIC }} | ||
lfs: true | ||
submodules: "recursive" | ||
fetch-depth: 0 # So we can get all tags. | ||
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- name: 🔎 Read Current Project Version | ||
id: current-version | ||
uses: WyriHaximus/github-action-get-previous-tag@v1 | ||
with: | ||
fallback: "0.0.0-devbuild" | ||
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- name: 🖨 Print Current Version | ||
run: | | ||
echo "Current Version: ${{ steps.current-version.outputs.tag }}" | ||
- name: 🧮 Compute Next Version | ||
uses: chickensoft-games/next-godot-csproj-version@v1 | ||
id: next-version | ||
with: | ||
project-version: ${{ steps.current-version.outputs.tag }} | ||
godot-version: global.json | ||
bump: ${{ inputs.bump }} | ||
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- uses: actions/setup-dotnet@v4 | ||
name: 💽 Setup .NET SDK | ||
with: | ||
# Use the .NET SDK from global.json in the root of the repository. | ||
global-json-file: global.json | ||
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# Write version to file so .NET will build correct version. | ||
- name: 📝 Write Version to File | ||
uses: jacobtomlinson/gha-find-replace@v3 | ||
with: | ||
find: "0.0.0-devbuild" | ||
replace: ${{ steps.next-version.outputs.version }} | ||
regex: false | ||
include: Chickensoft.Serialization.Godot/Chickensoft.Serialization.Godot.csproj | ||
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- name: 📦 Build | ||
working-directory: Chickensoft.Serialization.Godot | ||
run: dotnet build -c Release | ||
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- name: 🔎 Get Package Path | ||
id: package-path | ||
run: | | ||
package=$(find ./Chickensoft.Serialization.Godot/nupkg -name "*.nupkg") | ||
echo "package=$package" >> "$GITHUB_OUTPUT" | ||
echo "📦 Found package: $package" | ||
- name: ✨ Create Release | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GH_BASIC }} | ||
run: | | ||
version="${{ steps.next-version.outputs.version }}" | ||
gh release create --title "v$version" --generate-notes "$version" \ | ||
"${{ steps.package-path.outputs.package }}" | ||
- name: 🛜 Publish to Nuget | ||
run: | | ||
dotnet nuget push "${{ steps.package-path.outputs.package }}" \ | ||
--api-key "${{ secrets.NUGET_API_KEY }}" \ | ||
--source "https://api.nuget.org/v3/index.json" --skip-duplicate |
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name: '🧑🏫 Spellcheck' | ||
on: | ||
push: | ||
pull_request: | ||
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jobs: | ||
spellcheck: | ||
name: '🧑🏫 Spellcheck' | ||
# Only run the workflow if it's not a PR or if it's a PR from a fork. | ||
# This prevents duplicate workflows from running on PR's that originate | ||
# from the repository itself. | ||
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name | ||
runs-on: ubuntu-latest | ||
defaults: | ||
run: | ||
working-directory: '.' | ||
steps: | ||
- uses: actions/checkout@v4 | ||
name: 🧾 Checkout | ||
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- uses: streetsidesoftware/cspell-action@v6 | ||
name: 📝 Check Spelling | ||
with: | ||
config: './cspell.json' | ||
incremental_files_only: false | ||
root: '.' |
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name: 🚥 Tests | ||
on: | ||
push: | ||
pull_request: | ||
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jobs: | ||
tests: | ||
name: 🧪 Evaluate Tests on ${{ matrix.os }} | ||
# Only run the workflow if it's not a PR or if it's a PR from a fork. | ||
# This prevents duplicate workflows from running on PR's that originate | ||
# from the repository itself. | ||
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name | ||
runs-on: ${{ matrix.os }} | ||
strategy: | ||
# Don't cancel other OS runners if one fails. | ||
fail-fast: false | ||
matrix: | ||
# Put the operating systems you want to run on here. | ||
# | ||
# You can change windows-2019 to windows-latest, but windows-2019 | ||
# was running in half the time. Try it out and see what works best. | ||
os: [macos-latest] | ||
env: | ||
DOTNET_CLI_TELEMETRY_OPTOUT: true | ||
DOTNET_NOLOGO: true | ||
defaults: | ||
run: | ||
# Use bash shells on all platforms. | ||
shell: bash | ||
steps: | ||
- name: 🧾 Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
token: ${{ secrets.GH_BASIC }} | ||
lfs: true | ||
submodules: "recursive" | ||
|
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- name: 💽 Setup .NET SDK | ||
uses: actions/setup-dotnet@v4 | ||
with: | ||
# Use the .NET SDK from global.json in the root of the repository. | ||
global-json-file: global.json | ||
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- name: 📦 Restore Dependencies | ||
run: dotnet restore | ||
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- name: 🤖 Setup Godot | ||
uses: chickensoft-games/setup-godot@v2 | ||
with: | ||
# Version must include major, minor, and patch, and be >= 4.0.0 | ||
# Pre-release label is optional. | ||
# | ||
# In this case, we are using the version from global.json. | ||
# | ||
# This allows checks on renovatebot PR's to succeed whenever | ||
# renovatebot updates the Godot SDK version. | ||
version: global.json | ||
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- name: 🧑🔬 Generate .NET Bindings | ||
working-directory: Chickensoft.Serialization.Godot.Tests | ||
run: godot --headless --build-solutions --quit || exit 0 | ||
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- name: 🦺 Build Projects | ||
run: dotnet build | ||
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- name: 🧪 Run Tests | ||
working-directory: Chickensoft.Serialization.Godot.Tests | ||
run: godot --headless --run-tests --quit-on-finish |
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**/coverage/* | ||
!**/coverage/.gdignore | ||
nupkg/ | ||
.godot/ | ||
bin/ | ||
obj/ | ||
.generated/ | ||
.vs/ | ||
.DS_Store | ||
*.DotSettings.user | ||
*.binlog |
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{ | ||
"recommendations": [ | ||
"ms-dotnettools.csharp", | ||
"selcukermaya.se-csproj-extensions", | ||
"josefpihrt-vscode.roslynator", | ||
"streetsidesoftware.code-spell-checker", | ||
"VisualStudioExptTeam.vscodeintellicode", | ||
"DavidAnson.vscode-markdownlint" | ||
] | ||
} |
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{ | ||
"version": "0.2.0", | ||
"configurations": [ | ||
// For these launch configurations to work, you need to setup a GODOT | ||
// environment variable. On mac or linux, this can be done by adding | ||
// the following to your .zshrc, .bashrc, or .bash_profile file: | ||
// export GODOT="/Applications/Godot.app/Contents/MacOS/Godot" | ||
{ | ||
"name": "🧪 Debug Tests", | ||
"type": "coreclr", | ||
"request": "launch", | ||
"preLaunchTask": "build", | ||
"program": "${env:GODOT}", | ||
"args": [ | ||
// These command line flags are used by GoDotTest to run tests. | ||
"--run-tests", | ||
"--quit-on-finish" | ||
], | ||
"cwd": "${workspaceFolder}/Chickensoft.Serialization.Godot.Tests", | ||
"stopAtEntry": false, | ||
}, | ||
{ | ||
"name": "🔬 Debug Current Test", | ||
"type": "coreclr", | ||
"request": "launch", | ||
"preLaunchTask": "build", | ||
"program": "${env:GODOT}", | ||
"args": [ | ||
// These command line flags are used by GoDotTest to run tests. | ||
"--run-tests=${fileBasenameNoExtension}", | ||
"--quit-on-finish" | ||
], | ||
"cwd": "${workspaceFolder}/Chickensoft.Serialization.Godot.Tests", | ||
"stopAtEntry": false, | ||
}, | ||
] | ||
} |
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