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feat: initial commit
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jolexxa committed Jun 10, 2024
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470 changes: 470 additions & 0 deletions .editorconfig

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46 changes: 46 additions & 0 deletions .gitattributes
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

# Image formats
*.bmp filter=lfs diff=lfs merge=lfs -text
*.dds filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.svg filter=lfs diff=lfs merge=lfs -text
*.webp filter=lfs diff=lfs merge=lfs -text

# Audio and Video formats
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.ogx filter=lfs diff=lfs merge=lfs -text
*.ogv filter=lfs diff=lfs merge=lfs -text

# 3D formats
*.gltf filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.blend1 filter=lfs diff=lfs merge=lfs -text
*.glb filter=lfs diff=lfs merge=lfs -text
*.dae filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text

# Build
*.dll filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
*.pdb filter=lfs diff=lfs merge=lfs -text
*.so filter=lfs diff=lfs merge=lfs -text
*.dylib filter=lfs diff=lfs merge=lfs -text

# Packaging
*.zip filter=lfs diff=lfs merge=lfs -text
*.7z filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.rar filter=lfs diff=lfs merge=lfs -text
*.tar filter=lfs diff=lfs merge=lfs -text
*.file filter=lfs diff=lfs merge=lfs -text
*.dylib filter=lfs diff=lfs merge=lfs -text
81 changes: 81 additions & 0 deletions .github/workflows/auto_release.yaml
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# This workflow will run whenever tests finish running. If tests pass, it will
# look at the last commit message to see if it contains the phrase
# "chore(deps): update all dependencies".
#
# If it finds a commit with that phrase, and the testing workflow has passed,
# it will automatically release a new version of the project by running the
# publish workflow.
#
# The commit message phrase above is always used by renovatebot when opening
# PR's to update dependencies. If you have renovatebot enabled and set to
# automatically merge in dependency updates, this can automatically release and
# publish the updated version of the project.
#
# You can disable this action by setting the DISABLE_AUTO_RELEASE repository
# variable to true.

name: '🦾 Auto-Release'
on:
workflow_run:
workflows: ["🚥 Tests"]
branches:
- main
types:
- completed

jobs:
auto_release:
name: 🦾 Auto-Release
runs-on: ubuntu-latest
outputs:
should_release: ${{ steps.release.outputs.should_release }}
steps:
- name: 🧾 Checkout
uses: actions/checkout@v4
with:
# Use your GitHub Personal Access Token variable here.
token: ${{ secrets.GH_BASIC }}
lfs: true
submodules: 'recursive'

- name: 🧑‍🔬 Check Test Results
id: tests
run: |
echo "passed=${{ github.event.workflow_run.conclusion == 'success' }}" >> "$GITHUB_OUTPUT"
- name: 📄 Check If Dependencies Changed
id: deps
run: |
message=$(git log -1 --pretty=%B)
if [[ $message == *"chore(deps)"* ]]; then
echo "changed=true" >> "$GITHUB_OUTPUT"
else
echo "changed=false" >> "$GITHUB_OUTPUT"
fi
- name: 📝 Check Release Status
id: release
run: |
echo "Tests passed: ${{ steps.tests.outputs.passed }}"
echo "Dependencies changed: ${{ steps.deps.outputs.changed }}"
disable_auto_release='${{ vars.DISABLE_AUTO_RELEASE }}'
echo "DISABLE_AUTO_RELEASE=$disable_auto_release"
if [[ ${{ steps.tests.outputs.passed }} == "true" && ${{ steps.deps.outputs.changed }} == "true" && $disable_auto_release != "true" ]]; then
echo "should_release=true" >> "$GITHUB_OUTPUT"
echo "🦾 Creating a release!"
else
echo "should_release=false" >> "$GITHUB_OUTPUT"
echo "✋ Not creating a release."
fi
trigger_release:
uses: './.github/workflows/release.yaml'
needs: auto_release
if: needs.auto_release.outputs.should_release == 'true'
secrets:
NUGET_API_KEY: ${{ secrets.NUGET_API_KEY }}
GH_BASIC: ${{ secrets.GH_BASIC }}
with:
bump: patch
99 changes: 99 additions & 0 deletions .github/workflows/release.yaml
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name: "📦 Release"
on:
# Make a release whenever the developer wants.
workflow_dispatch:
inputs:
bump:
type: string
description: "major, minor, or patch"
required: true
default: "patch"
# Make a release whenever we're told to by another workflow.
workflow_call:
secrets:
NUGET_API_KEY:
description: "API key for Nuget"
required: true
GH_BASIC:
description: "Personal access token (PAT) for GitHub"
required: true
# Input unifies with the workflow dispatch since it's identical.
inputs:
bump:
type: string
description: "major, minor, or patch"
required: true
default: "patch"
jobs:
release:
name: "📦 Release"
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
steps:
- name: 🧾 Checkout
uses: actions/checkout@v4
with:
token: ${{ secrets.GH_BASIC }}
lfs: true
submodules: "recursive"
fetch-depth: 0 # So we can get all tags.

- name: 🔎 Read Current Project Version
id: current-version
uses: WyriHaximus/github-action-get-previous-tag@v1
with:
fallback: "0.0.0-devbuild"

- name: 🖨 Print Current Version
run: |
echo "Current Version: ${{ steps.current-version.outputs.tag }}"
- name: 🧮 Compute Next Version
uses: chickensoft-games/next-godot-csproj-version@v1
id: next-version
with:
project-version: ${{ steps.current-version.outputs.tag }}
godot-version: global.json
bump: ${{ inputs.bump }}

- uses: actions/setup-dotnet@v4
name: 💽 Setup .NET SDK
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json

# Write version to file so .NET will build correct version.
- name: 📝 Write Version to File
uses: jacobtomlinson/gha-find-replace@v3
with:
find: "0.0.0-devbuild"
replace: ${{ steps.next-version.outputs.version }}
regex: false
include: Chickensoft.Serialization.Godot/Chickensoft.Serialization.Godot.csproj

- name: 📦 Build
working-directory: Chickensoft.Serialization.Godot
run: dotnet build -c Release

- name: 🔎 Get Package Path
id: package-path
run: |
package=$(find ./Chickensoft.Serialization.Godot/nupkg -name "*.nupkg")
echo "package=$package" >> "$GITHUB_OUTPUT"
echo "📦 Found package: $package"
- name: ✨ Create Release
env:
GITHUB_TOKEN: ${{ secrets.GH_BASIC }}
run: |
version="${{ steps.next-version.outputs.version }}"
gh release create --title "v$version" --generate-notes "$version" \
"${{ steps.package-path.outputs.package }}"
- name: 🛜 Publish to Nuget
run: |
dotnet nuget push "${{ steps.package-path.outputs.package }}" \
--api-key "${{ secrets.NUGET_API_KEY }}" \
--source "https://api.nuget.org/v3/index.json" --skip-duplicate
26 changes: 26 additions & 0 deletions .github/workflows/spellcheck.yaml
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name: '🧑‍🏫 Spellcheck'
on:
push:
pull_request:

jobs:
spellcheck:
name: '🧑‍🏫 Spellcheck'
# Only run the workflow if it's not a PR or if it's a PR from a fork.
# This prevents duplicate workflows from running on PR's that originate
# from the repository itself.
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
runs-on: ubuntu-latest
defaults:
run:
working-directory: '.'
steps:
- uses: actions/checkout@v4
name: 🧾 Checkout

- uses: streetsidesoftware/cspell-action@v6
name: 📝 Check Spelling
with:
config: './cspell.json'
incremental_files_only: false
root: '.'
68 changes: 68 additions & 0 deletions .github/workflows/tests.yaml
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name: 🚥 Tests
on:
push:
pull_request:

jobs:
tests:
name: 🧪 Evaluate Tests on ${{ matrix.os }}
# Only run the workflow if it's not a PR or if it's a PR from a fork.
# This prevents duplicate workflows from running on PR's that originate
# from the repository itself.
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
runs-on: ${{ matrix.os }}
strategy:
# Don't cancel other OS runners if one fails.
fail-fast: false
matrix:
# Put the operating systems you want to run on here.
#
# You can change windows-2019 to windows-latest, but windows-2019
# was running in half the time. Try it out and see what works best.
os: [macos-latest]
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
defaults:
run:
# Use bash shells on all platforms.
shell: bash
steps:
- name: 🧾 Checkout
uses: actions/checkout@v4
with:
token: ${{ secrets.GH_BASIC }}
lfs: true
submodules: "recursive"

- name: 💽 Setup .NET SDK
uses: actions/setup-dotnet@v4
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json

- name: 📦 Restore Dependencies
run: dotnet restore

- name: 🤖 Setup Godot
uses: chickensoft-games/setup-godot@v2
with:
# Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional.
#
# In this case, we are using the version from global.json.
#
# This allows checks on renovatebot PR's to succeed whenever
# renovatebot updates the Godot SDK version.
version: global.json

- name: 🧑‍🔬 Generate .NET Bindings
working-directory: Chickensoft.Serialization.Godot.Tests
run: godot --headless --build-solutions --quit || exit 0

- name: 🦺 Build Projects
run: dotnet build

- name: 🧪 Run Tests
working-directory: Chickensoft.Serialization.Godot.Tests
run: godot --headless --run-tests --quit-on-finish
11 changes: 11 additions & 0 deletions .gitignore
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**/coverage/*
!**/coverage/.gdignore
nupkg/
.godot/
bin/
obj/
.generated/
.vs/
.DS_Store
*.DotSettings.user
*.binlog
10 changes: 10 additions & 0 deletions .vscode/extensions.json
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{
"recommendations": [
"ms-dotnettools.csharp",
"selcukermaya.se-csproj-extensions",
"josefpihrt-vscode.roslynator",
"streetsidesoftware.code-spell-checker",
"VisualStudioExptTeam.vscodeintellicode",
"DavidAnson.vscode-markdownlint"
]
}
37 changes: 37 additions & 0 deletions .vscode/launch.json
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{
"version": "0.2.0",
"configurations": [
// For these launch configurations to work, you need to setup a GODOT
// environment variable. On mac or linux, this can be done by adding
// the following to your .zshrc, .bashrc, or .bash_profile file:
// export GODOT="/Applications/Godot.app/Contents/MacOS/Godot"
{
"name": "🧪 Debug Tests",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "${env:GODOT}",
"args": [
// These command line flags are used by GoDotTest to run tests.
"--run-tests",
"--quit-on-finish"
],
"cwd": "${workspaceFolder}/Chickensoft.Serialization.Godot.Tests",
"stopAtEntry": false,
},
{
"name": "🔬 Debug Current Test",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "${env:GODOT}",
"args": [
// These command line flags are used by GoDotTest to run tests.
"--run-tests=${fileBasenameNoExtension}",
"--quit-on-finish"
],
"cwd": "${workspaceFolder}/Chickensoft.Serialization.Godot.Tests",
"stopAtEntry": false,
},
]
}
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