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docs: remove examples using joypad pressure #21

docs: remove examples using joypad pressure

docs: remove examples using joypad pressure #21

Workflow file for this run

name: 🖼 Visual Tests
on:
push:
branches:
- '**'
paths:
- '**.cs'
pull_request:
jobs:
visual_tests:
name: 🖼 Visual Tests
runs-on: ubuntu-latest
# Only run the workflow if it's not a PR or if it's a PR from a fork.
# This prevents duplicate workflows from running on PR's that originate
# from the repository itself.
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
strategy:
# Don't cancel other runners if one fails.
fail-fast: false
matrix:
# Put the operating systems you want to run on here.
render-driver: [vulkan]
defaults:
run:
shell: bash
steps:
- name: 🧾 Checkout
uses: actions/checkout@v3
with:
lfs: true
submodules: 'recursive'
- name: 💽 Setup .NET SDK
uses: actions/setup-dotnet@v3
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json
- name: 📦 Restore Dependencies
run: dotnet restore
- name: 💾 Add Graphics Driver Emulators Source
run: |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
sudo add-apt-repository -n ppa:kisak/kisak-mesa
- name: 💾 Install Graphics Driver Emulators
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: mesa-vulkan-drivers binutils
version: 1.0
- name: 🤖 Setup Godot
uses: chickensoft-games/setup-godot@v1
with:
# Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional.
#
# In this case, we are using the version from global.json.
#
# This allows checks on renovatebot PR's to succeed whenever
# renovatebot updates the Godot SDK version.
version: global.json
- name: 🧑‍🔬 Generate .NET Bindings
working-directory: GodotTestDriver.Tests
run: godot --headless --build-solutions --quit || exit 0
- name: 🌋 Run Tests in Godot
working-directory: GodotTestDriver.Tests
run: |
xvfb-run godot --audio-driver Dummy --rendering-driver ${{ matrix.render-driver }} --run-tests --quit-on-finish --coverage
echo "Finished running tests in Godot with emulated ${{ matrix.render-driver }} graphics."
# The --coverage flag is used by GoDotTest to control the exit code
# of Godot by force-exiting through C#.
#
# Since Godot tends to exit with non-zero exit codes (even on success)
# this flag allows GoDotTest to ensure that this step will only fail
# when the tests fail.
echo "Finished running tests in Godot with emulated ${{ matrix.render-driver }} graphics."