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Custom game framework for Unity3D

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Unity3D-Framework

Custom game framework for Unity3D; written in C#.

Also includes custom-built sub-systems with their own namespaces and folders:

  • CameraManager/: dynamic Camera Manager for Split-Screen and VR
  • DialogueSystem/: modular, branching dialogue system with conditon statements
  • InputManager/: modular input system for PC, mobile and VR support as well as touch simulation via mouse
  • Misc/: various custom components, tools, widgets, collision algorithms and utilities
  • Serialization/: componentized serialization and deserialization system
  • Tweening/: high-performance tweening engine because I got bored of LeanTween

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Custom game framework for Unity3D

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