Custom game framework for Unity3D; written in C#.
Also includes custom-built sub-systems with their own namespaces and folders:
- CameraManager/: dynamic Camera Manager for Split-Screen and VR
- DialogueSystem/: modular, branching dialogue system with conditon statements
- InputManager/: modular input system for PC, mobile and VR support as well as touch simulation via mouse
- Misc/: various custom components, tools, widgets, collision algorithms and utilities
- Serialization/: componentized serialization and deserialization system
- Tweening/: high-performance tweening engine because I got bored of LeanTween