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Added rotation and circumference properties to doughnut/pie charts
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mdehoog committed Apr 16, 2016
1 parent 39cf4cc commit d3a2996
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Showing 2 changed files with 50 additions and 11 deletions.
46 changes: 38 additions & 8 deletions src/controllers/controller.doughnut.js
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,12 @@ module.exports = function(Chart) {
//The percentage of the chart that we cut out of the middle.
cutoutPercentage: 50,

//The rotation of the chart, where the first data arc begins.
rotation: Math.PI * -0.5,

//The total circumference of the chart.
circumference: Math.PI * 2.0,

// Need to override these to give a nice default
tooltips: {
callbacks: {
Expand Down Expand Up @@ -144,11 +150,35 @@ module.exports = function(Chart) {
},

update: function update(reset) {
var minSize = Math.min(this.chart.chartArea.right - this.chart.chartArea.left, this.chart.chartArea.bottom - this.chart.chartArea.top);
var availableWidth = this.chart.chartArea.right - this.chart.chartArea.left - this.chart.options.elements.arc.borderWidth;
var availableHeight = this.chart.chartArea.bottom - this.chart.chartArea.top - this.chart.options.elements.arc.borderWidth;
var minSize = Math.min(availableWidth, availableHeight);
var offset = {x: 0, y: 0};

// If the chart's circumference isn't a full circle, calculate minSize as a ratio of the width/height of the arc
if (this.chart.options.circumference && this.chart.options.circumference < Math.PI * 2.0) {
var startAngle = this.chart.options.rotation % (Math.PI * 2.0);
startAngle += Math.PI * 2.0 * (startAngle >= Math.PI ? -1 : startAngle < -Math.PI ? 1 : 0);
var endAngle = startAngle + this.chart.options.circumference;
var start = {x: Math.cos(startAngle), y: Math.sin(startAngle)};
var end = {x: Math.cos(endAngle), y: Math.sin(endAngle)};
var contains0 = (startAngle <= 0 && 0 <= endAngle) || (startAngle <= Math.PI * 2.0 && Math.PI * 2.0 <= endAngle);
var contains90 = (startAngle <= Math.PI * 0.5 && Math.PI * 0.5 <= endAngle) || (startAngle <= Math.PI * 2.5 && Math.PI * 2.5 <= endAngle);
var contains180 = (startAngle <= -Math.PI && -Math.PI <= endAngle) || (startAngle <= Math.PI && Math.PI <= endAngle);
var contains270 = (startAngle <= -Math.PI * 0.5 && -Math.PI * 0.5 <= endAngle) || (startAngle <= Math.PI * 1.5 && Math.PI * 1.5 <= endAngle);
var cutout = this.chart.options.cutoutPercentage / 100.0;
var min = {x: contains180 ? -1 : Math.min(start.x * (start.x < 0 ? 1 : cutout), end.x * (end.x < 0 ? 1 : cutout)), y: contains270 ? -1 : Math.min(start.y * (start.y < 0 ? 1 : cutout), end.y * (end.y < 0 ? 1 : cutout))};
var max = {x: contains0 ? 1 : Math.max(start.x * (start.x > 0 ? 1 : cutout), end.x * (end.x > 0 ? 1 : cutout)), y: contains90 ? 1 : Math.max(start.y * (start.y > 0 ? 1 : cutout), end.y * (end.y > 0 ? 1 : cutout))};
var size = {width: (max.x - min.x) * 0.5, height: (max.y - min.y) * 0.5};
minSize = Math.min(availableWidth / size.width, availableHeight / size.height);
offset = {x: (max.x + min.x) * -0.5, y: (max.y + min.y) * -0.5};
}

this.chart.outerRadius = Math.max((minSize / 2) - this.chart.options.elements.arc.borderWidth / 2, 0);
this.chart.outerRadius = Math.max(minSize / 2, 0);
this.chart.innerRadius = Math.max(this.chart.options.cutoutPercentage ? (this.chart.outerRadius / 100) * (this.chart.options.cutoutPercentage) : 1, 0);
this.chart.radiusLength = (this.chart.outerRadius - this.chart.innerRadius) / this.getVisibleDatasetCount();
this.chart.offsetX = offset.x * this.chart.outerRadius;
this.chart.offsetY = offset.y * this.chart.outerRadius;

this.getDataset().total = 0;
helpers.each(this.getDataset().data, function(value) {
Expand All @@ -167,9 +197,9 @@ module.exports = function(Chart) {
updateElement: function(arc, index, reset) {
var centerX = (this.chart.chartArea.left + this.chart.chartArea.right) / 2;
var centerY = (this.chart.chartArea.top + this.chart.chartArea.bottom) / 2;
var startAngle = Math.PI * -0.5; // non reset case handled later
var endAngle = Math.PI * -0.5; // non reset case handled later
var circumference = reset && this.chart.options.animation.animateRotate ? 0 : this.calculateCircumference(this.getDataset().data[index]);
var startAngle = this.chart.options.rotation || (Math.PI * -0.5); // non reset case handled later
var endAngle = this.chart.options.rotation || (Math.PI * -0.5); // non reset case handled later
var circumference = reset && this.chart.options.animation.animateRotate ? 0 : this.calculateCircumference(this.getDataset().data[index]) * ((this.chart.options.circumference || (2.0 * Math.PI)) / (2.0 * Math.PI));
var innerRadius = reset && this.chart.options.animation.animateScale ? 0 : this.innerRadius;
var outerRadius = reset && this.chart.options.animation.animateScale ? 0 : this.outerRadius;

Expand All @@ -181,8 +211,8 @@ module.exports = function(Chart) {

// Desired view properties
_model: {
x: centerX,
y: centerY,
x: centerX + this.chart.offsetX,
y: centerY + this.chart.offsetY,
startAngle: startAngle,
endAngle: endAngle,
circumference: circumference,
Expand All @@ -202,7 +232,7 @@ module.exports = function(Chart) {
if (!reset) {

if (index === 0) {
arc._model.startAngle = Math.PI * -0.5; // use - PI / 2 instead of 3PI / 2 to make animations better. It means that we never deal with overflow during the transition function
arc._model.startAngle = this.chart.options.rotation || (Math.PI * -0.5);
} else {
arc._model.startAngle = this.getDataset().metaData[index - 1]._model.endAngle;
}
Expand Down
15 changes: 12 additions & 3 deletions src/elements/element.arc.js
Original file line number Diff line number Diff line change
Expand Up @@ -30,9 +30,18 @@ module.exports = function(Chart, moment) {
y: chartY
});

// Put into the range of (-PI/2, 3PI/2]
var startAngle = vm.startAngle < (-0.5 * Math.PI) ? vm.startAngle + (2.0 * Math.PI) : vm.startAngle > (1.5 * Math.PI) ? vm.startAngle - (2.0 * Math.PI) : vm.startAngle;
var endAngle = vm.endAngle < (-0.5 * Math.PI) ? vm.endAngle + (2.0 * Math.PI) : vm.endAngle > (1.5 * Math.PI) ? vm.endAngle - (2.0 * Math.PI) : vm.endAngle;
//Sanitise angle range
var startAngle = vm.startAngle;
var endAngle = vm.endAngle;
while (endAngle < startAngle) {
endAngle += 2.0 * Math.PI;
}
while (pointRelativePosition.angle > endAngle) {
pointRelativePosition.angle -= 2.0 * Math.PI;
}
while (pointRelativePosition.angle < startAngle) {
pointRelativePosition.angle += 2.0 * Math.PI;
}

//Check if within the range of the open/close angle
var betweenAngles = (pointRelativePosition.angle >= startAngle && pointRelativePosition.angle <= endAngle),
Expand Down

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