Godot In-app Review Plugin enables access to Apple App Store's in-app review functionality.
There are 2 ways to install the In-app Review Plugin
into your project:
- Through the Godot Editor's AssetLib
- Manually by downloading archives from Github
- search for and select the
In-app Review Plugin
in Godot Editor's AssetLib tab - click
Download
button - on the installation dialog...
- leave your project's root directory selected as the target directory
- leave
Ignore asset root
checkbox checked - click
Install
button
- enable the plugin via the
Plugins
tab ofProject->Project Settings...
menu, in the Godot Editor
- download release archive from Github
- unzip the release archive
- copy contents of the unzipped directory into your project's root directory
- enable the plugin via the
Plugins
tab ofProject->Project Settings...
menu, in the Godot Editor
Add an InappReview
node to your scene and follow the following steps:
- register listeners for the following signals emitted from the
InappReview
nodereview_flow_launched
- call the
launch_review_flow()
of theInappReview
node- Apple's StoreKit API will display a review dialog
- Dialog may not be displayed if the review flow was launched recently
- normal app functionality can resume when
review_flow_launched
signal is received
Follow instructions on the following page to export your project and run on an iOS device:
Based on DrMoriarty's Godot iOS Plugin Template
Developed by Cengiz
Original repository: Godot iOS In-app Review Plugin