Releases: cataclysmbnteam/Cataclysm-BN
Nightly 2025-02-28
- PR: #6119 feat(balance): adjustments to ring holster and spear strap by chaosvolt
- PR: #6143 fix: monsters wouldn't spawn by DeltaEpsilon7787
- PR: #6140 feat(balance): scavenger cowl inherits components' qualities by Goredell
These are the outputs for the build of commit 2abb8ad702c593253764ffb4a01fe3f71a1a155c
Nightly 2025-02-27
- PR: #6137 docs: updated monster death functions and monster defense attacks by ushkinaz
- PR: #6138 fix: use regional terrain/furniture for
craft_shop_2
by 0Monet - PR: #6139 fix: flying monsters wouldn't go down in general, non-flying monsters wouldn't go down ramps by DeltaEpsilon7787
These are the outputs for the build of commit 0bbcc826156b85107b7fe8200149f5a62eed65f7
Nightly 2025-02-26
- PR: #6132 feat(mods/MonsterGirls): Monstergirls don't get
BADBACK
by RobbieNeko - PR: #6133 feat(balance): more bionics can cancel out bad mutations by yay855
- PR: #6136 fix: Hide vebose tooltip for sleep by Goredell
- PR: #6135 chore: move all
city_building
from specials.json to multitile_city_buildings.json by 0Monet
These are the outputs for the build of commit 8eba369abdcb228f90d32fb599fa5ba907464fbe
Nightly 2025-02-25
- PR: #6117 feat(balance): point-blank shots deal increased damage against intervening terrain by chaosvolt
- PR: #6129 refactor: UPS checks use static strings by Goredell
- PR: #6127 feat(UI): Draw lower z-level for overmap by Andrewsphere
- PR: #6131 feat:
roof_palette
instead ofacidia_residential_roof_palette
forurban_7_5
andurban_7_6
by 0Monet - PR: #6130 feat(balance): Purifier Smart Shot Crafting, Loot by yay855
These are the outputs for the build of commit d1093be80ed7835c0052d7972847407b45bf97ef
Nightly 2025-02-24
- PR: #6116 feat(balance): re-add submaterial to survivor suits, use ballistic armor overrides by chaosvolt
- PR: #6121 fix: movement mode changes movecost like it should by chaosvolt
- PR: #6031 feat: Rifle and pistol uncrafts by Berehenia
- PR: #6123 feat:
roof_palette
instead ofacidia_residential_roof_palette
forurban_8_6
by 0Monet - PR: #6124 fix: Make
process_relic
take a pointer and stop crashing the game. by KheirFerrum - PR: #6125 fix: Allow UPS charge on/off no matter tools' charge by Goredell
- PR: #6118 feat(balance): make welded shields thicker than bucklers by chaosvolt
- PR: #6122 fix: sanity-check construction of fire rings, updates to improvised shelter by chaosvolt
- PR: #6064 feat: JSONize activity speed/movecost modifier by Goredell
These are the outputs for the build of commit 62cef48203d335bf4ee67dc19d93f885ef1684f0
Nightly 2025-02-23
- PR: #6111 fix:
process_relic
exits early if not carried by a character. by KheirFerrum - PR: #6113 refactor:
process_relic
logic refactor by KheirFerrum - PR: #6114 feat(port): Blacklist certain special_attacks from difficulty assessment by RobbieNeko
These are the outputs for the build of commit b38e683c5221a2a8652048aa0beb55cbc2e08165
Nightly 2025-02-22
- PR: #6104 fix: faction currency goes in
valuables
item category by chaosvolt - PR: #6105 ci: Install sol2 for msys2 build by RobbieNeko
- PR: #6107 feat: nested chequered floor for the kitchen of the mapgen
s_restaurant
by 0Monet - PR: #6106 fix: make relic/artifacts loaded into other items work by KheirFerrum
- PR: #6109 fix: Washing activity now appropriately adds item if split. by KheirFerrum
- PR: #6108 fix(balance): Adds Electrosense bionic scanner. Removes power draw from bionic scanner. Add trigger cost to bionic scanning. by KheirFerrum
These are the outputs for the build of commit 633a5510677bc4eec5442f8607c9b1fa122a7a5a
Nightly 2025-02-21
- PR: #6083 fix: secondary magazine gunmods can inherit more behaviors from parent gun by chaosvolt
- PR: #6101 feat(balance): allow hydraulic press to be grid furntiure, minor updates to press and brass items by chaosvolt
- PR: #6102 feat(balance): add uncrafts for casings, recipes for shotshells, fix overrides of casing cutdown recipes, related consistency fixes by chaosvolt
These are the outputs for the build of commit 8f393fbec9a4e8d796401ae83d2896b1188c5379
Nightly 2025-02-18
- PR: #6096 feat(balance): reduce material requirements for cleaning guns by chaosvolt
- PR: #6093 feat(UI): further audit of item category by chaosvolt
- PR: #6099 fix: add seeds for spurge flowers by arijust
- PR: #6067 **feat: JSONize spellcasting encumbrance threshold ** by Hourousha
- PR: #6098 fix: make dangerous chemicals impossible to ingest by arijust
- PR: #6100 feat(balance): use
trash_dumpster
for the dumpster of the mapgendollarstore
by 0Monet - PR: #6081 fix: Enemies now bash vehicles and furniture in the way by DeltaEpsilon7787
- PR: #6089 feat: Ammo casing recipes by Berehenia
These are the outputs for the build of commit 3b69095065b798a21548410aefb42713c21ecfde
Nightly 2025-02-17
- PR: #6095 feat(balance): stamina no longer affects walking movecost, instead affecting dodge rating and melee damage by chaosvolt
These are the outputs for the build of commit 6bf10f1d0a46c92f94a346e8adcb2eaf7e85eafa