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Releases: cataclysmbnteam/Cataclysm-BN

Nightly 2025-02-28

01 Mar 00:57
2abb8ad
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Nightly 2025-02-28 Pre-release
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  • PR: #6119 feat(balance): adjustments to ring holster and spear strap by chaosvolt
  • PR: #6143 fix: monsters wouldn't spawn by DeltaEpsilon7787
  • PR: #6140 feat(balance): scavenger cowl inherits components' qualities by Goredell

These are the outputs for the build of commit 2abb8ad702c593253764ffb4a01fe3f71a1a155c

Nightly 2025-02-27

28 Feb 00:53
0bbcc82
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Nightly 2025-02-27 Pre-release
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  • PR: #6137 docs: updated monster death functions and monster defense attacks by ushkinaz
  • PR: #6138 fix: use regional terrain/furniture for craft_shop_2 by 0Monet
  • PR: #6139 fix: flying monsters wouldn't go down in general, non-flying monsters wouldn't go down ramps by DeltaEpsilon7787

These are the outputs for the build of commit 0bbcc826156b85107b7fe8200149f5a62eed65f7

Nightly 2025-02-26

27 Feb 00:53
8eba369
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Nightly 2025-02-26 Pre-release
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  • PR: #6132 feat(mods/MonsterGirls): Monstergirls don't get BADBACK by RobbieNeko
  • PR: #6133 feat(balance): more bionics can cancel out bad mutations by yay855
  • PR: #6136 fix: Hide vebose tooltip for sleep by Goredell
  • PR: #6135 chore: move all city_building from specials.json to multitile_city_buildings.json by 0Monet

These are the outputs for the build of commit 8eba369abdcb228f90d32fb599fa5ba907464fbe

Nightly 2025-02-25

26 Feb 00:52
d1093be
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Nightly 2025-02-25 Pre-release
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  • PR: #6117 feat(balance): point-blank shots deal increased damage against intervening terrain by chaosvolt
  • PR: #6129 refactor: UPS checks use static strings by Goredell
  • PR: #6127 feat(UI): Draw lower z-level for overmap by Andrewsphere
  • PR: #6131 feat: roof_palette instead of acidia_residential_roof_palette for urban_7_5 and urban_7_6 by 0Monet
  • PR: #6130 feat(balance): Purifier Smart Shot Crafting, Loot by yay855

These are the outputs for the build of commit d1093be80ed7835c0052d7972847407b45bf97ef

Nightly 2025-02-24

25 Feb 00:52
62cef48
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Nightly 2025-02-24 Pre-release
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  • PR: #6116 feat(balance): re-add submaterial to survivor suits, use ballistic armor overrides by chaosvolt
  • PR: #6121 fix: movement mode changes movecost like it should by chaosvolt
  • PR: #6031 feat: Rifle and pistol uncrafts by Berehenia
  • PR: #6123 feat: roof_palette instead of acidia_residential_roof_palette for urban_8_6 by 0Monet
  • PR: #6124 fix: Make process_relic take a pointer and stop crashing the game. by KheirFerrum
  • PR: #6125 fix: Allow UPS charge on/off no matter tools' charge by Goredell
  • PR: #6118 feat(balance): make welded shields thicker than bucklers by chaosvolt
  • PR: #6122 fix: sanity-check construction of fire rings, updates to improvised shelter by chaosvolt
  • PR: #6064 feat: JSONize activity speed/movecost modifier by Goredell

These are the outputs for the build of commit 62cef48203d335bf4ee67dc19d93f885ef1684f0

Nightly 2025-02-23

24 Feb 00:53
b38e683
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Nightly 2025-02-23 Pre-release
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  • PR: #6111 fix: process_relic exits early if not carried by a character. by KheirFerrum
  • PR: #6113 refactor: process_relic logic refactor by KheirFerrum
  • PR: #6114 feat(port): Blacklist certain special_attacks from difficulty assessment by RobbieNeko

These are the outputs for the build of commit b38e683c5221a2a8652048aa0beb55cbc2e08165

Nightly 2025-02-22

23 Feb 00:56
633a551
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Nightly 2025-02-22 Pre-release
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  • PR: #6104 fix: faction currency goes in valuables item category by chaosvolt
  • PR: #6105 ci: Install sol2 for msys2 build by RobbieNeko
  • PR: #6107 feat: nested chequered floor for the kitchen of the mapgen s_restaurant by 0Monet
  • PR: #6106 fix: make relic/artifacts loaded into other items work by KheirFerrum
  • PR: #6109 fix: Washing activity now appropriately adds item if split. by KheirFerrum
  • PR: #6108 fix(balance): Adds Electrosense bionic scanner. Removes power draw from bionic scanner. Add trigger cost to bionic scanning. by KheirFerrum

These are the outputs for the build of commit 633a5510677bc4eec5442f8607c9b1fa122a7a5a

Nightly 2025-02-21

22 Feb 00:50
8f393fb
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Nightly 2025-02-21 Pre-release
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  • PR: #6083 fix: secondary magazine gunmods can inherit more behaviors from parent gun by chaosvolt
  • PR: #6101 feat(balance): allow hydraulic press to be grid furntiure, minor updates to press and brass items by chaosvolt
  • PR: #6102 feat(balance): add uncrafts for casings, recipes for shotshells, fix overrides of casing cutdown recipes, related consistency fixes by chaosvolt

These are the outputs for the build of commit 8f393fbec9a4e8d796401ae83d2896b1188c5379

Nightly 2025-02-18

19 Feb 00:51
3b69095
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Nightly 2025-02-18 Pre-release
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  • PR: #6096 feat(balance): reduce material requirements for cleaning guns by chaosvolt
  • PR: #6093 feat(UI): further audit of item category by chaosvolt
  • PR: #6099 fix: add seeds for spurge flowers by arijust
  • PR: #6067 **feat: JSONize spellcasting encumbrance threshold ** by Hourousha
  • PR: #6098 fix: make dangerous chemicals impossible to ingest by arijust
  • PR: #6100 feat(balance): use trash_dumpster for the dumpster of the mapgen dollarstore by 0Monet
  • PR: #6081 fix: Enemies now bash vehicles and furniture in the way by DeltaEpsilon7787
  • PR: #6089 feat: Ammo casing recipes by Berehenia

These are the outputs for the build of commit 3b69095065b798a21548410aefb42713c21ecfde

Nightly 2025-02-17

18 Feb 00:51
6bf10f1
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Nightly 2025-02-17 Pre-release
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  • PR: #6095 feat(balance): stamina no longer affects walking movecost, instead affecting dodge rating and melee damage by chaosvolt

These are the outputs for the build of commit 6bf10f1d0a46c92f94a346e8adcb2eaf7e85eafa