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Truly removing map memory decay is non-trivial due to performance reasons.
For now, a workaround: debug option that lets you increase the decay threshold.
By default, set to 10 times the old amount. Memory banks CBM would give 50 times, so this should be safe.
It's in debug and not world settings because it's not something that should be considered for balancing purposes. The only concern here is performance vs QoL, ideally with both of those being maximized.
Heads up for modders:
map_memory_capacity_multiplier
field is being removed here.