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[DinoMod] DinoLab missions #606
Conversation
Looks like Travis is strange. I'll try and test this current version in game before adding more. |
We're in the middle of a switch to github actions, since Travis no longer supports free builds for OSS projects: #609 |
Alright, the switch is done. This PR is still a draft, is it supposed to be? |
Ha, yeah the plants started as a bug, but we kind of liked them so kept them as a joke. Good call, I'll try and shut rotation off. |
Summary
SUMMARY: [Mods] "DinoLab mission chain"
Purpose of change
Build DinoLab story, tie together new dino mutagen content, tee up eventual DinoLab project
Describe the solution
First mission for Dr. Yoshimi to get a chemistry set, reveals a (generic for now) lab and spawns a zombie dino there to fight. Second mission to get a recipe book at the existing field exhibit, spawns a zombie scientist and zombie dino to fight.
Describe alternatives you've considered
Just build the stupid lab already
Testing
Game loads no errors. Yoshimi spawn looks good now.
Conversational flow is fixed.
First quest works, map spawns, monster and item spawn.
Item works to end the quest correctly.
Second quest throws the right mission and the monsters looks good
Additional context
“I've seen things you people wouldn't believe" -Bladerunner