Port DDA's optimizations to cata_tiles::find_tile_looks_like + Skip and report duplicate tiles in tileset #516
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Purpose of change
Increase FPS
Expand on tileset correctness checks
Describe the solution
Port CleverRaven#44917.
That PR changed handling of tiles with same ids (while they used to be completely overwritten by the last such tile, after the change they somehow cause CleverRaven#48819). I don't quite get what's happening there, so as a workaround implemented a check for duplicate ids within a tileset (it seems to have fixed the issue).
Testing
Visually checked (with UDP and ChestHole16) tiles for:
FPS improvement - UDP, in a city, zoomed out:
Same place, RetroDays, zoomed out: