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refactor!: remove faction camps #4369
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one major save-breaking issue: npcs sent scavenging from faction camp before the faction camp removal will be lost. @Dread-Pirate-Hogarth maybe should we take care of this. |
they should load now. will be placed wherever they were when sent on mission will still have junk data for npc_companion_mission but this is not a big issue. data will not impact performance and can be removed later or kept for use in new systems |
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it errors with invalid zone type on load but can be easily resolved by removing said zone. overall LGTM but would like to wait for @Coolthulhu's opinion.
But only one error, or all the time? |
Then loot-zones.json has to be changed, too |
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Changes to the loot zones have to be made. Not only in the json, I suppose in the source code, too.
ill take a look |
simple preexisting error in implementation of iterator. if zone exists in loaded world, should error once and properly erase invalid zone now. |
gonna take a look now, I am compiling it, will take a few minutes for testing. |
i pushed another fix right after you posted. make sure you check that one |
I did, looks fine to me now, no errors. If the tests go through, you have my blessing. |
this causes segmentation fault on loading old save.
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Purpose of change
#3866
Describe the solution
delete
didn't try to preserve savegames. discussion said we didn't need to, so I didn't. don't think you could find anyone that'd do that stupid amount of work.
should build but haven't done so yet
Describe alternatives you've considered
Testing
Additional context
Checklist