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Active defence system rework (#1470)
* Energy_Stored serialization. ADS math. * More background work on energy_stored * Complete rework of bio_ads functions God I thought this'd be easier. * Deactivation effects Clear energy_stored, refund energy (won't bring you over cap) * Description and cost * Removed floor() function, added comments. So you can understand somewhat the method to my madness. * Update character.cpp * Fix description Just in case I go with percentage on bullets as well. * Update bionics.json * Code streamline. Balancing. Description rewrite. Use std::min to streamline recharge code (thanks chaos). Further balanced numbers, halved recharge when hit. Updated description of bionic in items and bionics UI. * Update comment on hack * Fixes and formatting * Flavour * Flavour Update
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