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feat(balance, mods/MagicalNights): Change magic academy spawning cond…
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…itions, change door type (#6075)

Change magic academy spawning conditions, de-alarm doors
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RobbieNeko authored Feb 10, 2025
1 parent 60a8181 commit 8472bf5
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Showing 2 changed files with 5 additions and 4 deletions.
1 change: 1 addition & 0 deletions data/mods/Magical_Nights/worldgen/magic_academy.json
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@
"[": [ [ "t_region_tree_fruit", 2 ], [ "t_region_tree_nut", 2 ], "t_region_tree_shade" ],
" ": "t_floor",
"#": "t_rock_wall",
"*": [ [ "t_door_locked_peep", 2 ], [ "t_door_locked", 10 ] ],
",": "t_concrete",
"~": "t_water_pool_shallow_outdoors",
"=": "t_grass_golf",
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8 changes: 4 additions & 4 deletions data/mods/Magical_Nights/worldgen/overmap_specials.json
Original file line number Diff line number Diff line change
Expand Up @@ -158,7 +158,7 @@
{ "point": [ 0, 0, 4 ], "overmap": "wizardtower1_roof_north" }
],
"locations": [ "forest" ],
"city_distance": [ 25, -1 ],
"city_distance": [ 20, -1 ],
"city_sizes": [ 0, 10 ],
"occurrences": [ 1, 4 ],
"flags": [ "ELECTRIC_GRID" ]
Expand All @@ -174,7 +174,7 @@
{ "point": [ 0, 0, 4 ], "overmap": "wizardtower2_roof_north" }
],
"locations": [ "forest" ],
"city_distance": [ 25, -1 ],
"city_distance": [ 20, -1 ],
"city_sizes": [ 0, 10 ],
"occurrences": [ 1, 4 ],
"flags": [ "ELECTRIC_GRID" ]
Expand All @@ -194,8 +194,8 @@
{ "point": [ 0, 0, 8 ], "overmap": "magic_academy_roof_north" },
{ "point": [ 0, 0, -1 ], "overmap": "magic_academy_basement_north" }
],
"locations": [ "wilderness" ],
"city_distance": [ 30, -1 ],
"locations": [ "forest" ],
"city_distance": [ 20, -1 ],
"city_sizes": [ 0, 10 ],
"occurrences": [ 0, 1 ],
"flags": [ "ELECTRIC_GRID" ]
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