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* Implement shapes: cone, offset, rotate * Test-backed cone generation * Kinda working cone birdshot * Rotation matrix * AoE predictor with probability * Working window breaking AoE * Spread damage when attacking human-shaped * Random offset + rough animation * Shaped attacks don't aim. Bump dispersion for birdshot. * Curses mode animation * Most of tiles animation of cones * Kinda OK tiles animation * Exclude origin from cone * Item info + adjustment to armor mult display
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