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Add Project Dream Texture operator #409
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@Ryztiq Should be |
seems incredible! |
@dddjef Make sure you enter edit mode and select all of the faces you want the texture to be applied to. |
Tx, I don't have this error anymore, but it still doesn't work. Console shows
Not sure to install this correctly anyway. I've downloaded the big 7zip file from default dream texture repo. I unzip and install it, it works correctly. Then I set pycharm to the installed addon folder, and checkout your branch. All seems fine, I see your change, and the interface you added to the 3D view. Is is the right way to do it? |
@FabianRueckert thanks for giving it a try. Can you open the folder for that depth model and check the |
@carson-katri Ok I got it to work. I think the reason for the error above was, that the model wasn't fully downloaded due to a choppy connection, but the script thought it had been. Some files were missing. Deleting the folder and redownloading worked. |
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LGTM
* Initial diffusers backend scaffolding * Support scheduler selection * Add more schedulers * Add ocio_transform action * Support seamless generation * Support cancellation * Remove old intents, upscaling, actor improvements * Add tiling to stable diffusion upscaler * Add image_to_image and inpaint * Update render_pass.py * fix activating when diffusers is not installed * load dependencies sooner * re-add other platform requirements * fix can_use() and cancel/stop operators * fix non-square images * First attempt at depth to image * Update optimization options * Add proper file naming * Fix data block removal error * Add upscale tile blending with the 'tiler' * Add 'tiler' to other requirements files * Add upscale naming * Add progress bar * Add progress bar to upscaling * Fix image2image * Fix inpaint * Raise the error in the exception_callback * Pipeline switching * fix upscale * no_grad already used in pipe * Re-use the same datablock * update workflow requirements * Fix clamping * Support using color and depth together * Handle multiple material slots * Add pipeline/model selection * Only set material on selected faces * Add model_type * Add progress bar * Add scaling option * Use specified size * Remove project scale * Add 'Use Depth' for source image * Extend source image depth options * Return image of specified size, and use custom projection method * Normalize ignoring 0 * Support seamless * Fix depth image loading * Enable depth input for render pass Co-authored-by: NullSenseStudio <[email protected]>
This uses depth to image to project a texture onto a mesh using a text prompt.