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Plugin system for adding new sensors #750
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For the special case of sensors that are based on post processing materials applied to a camera view, you should be able to support an even simpler plugin mechanism that just specifies the material to use and perhaps output format (e.g. RGBA vs float). |
@analog-cbarber I did the "ShaderBasedSensor" that you just need to provide a post-processing material as you suggested :) We also make some testing for changing the format of the image buffer but gave us some issues, most of the formats doesn't seem to be supported by UE4 captures (or probably we are doing something wrong) so for now I'm not adding that until we understand well how to do it. |
Hey @analog-cbarber
It could be super cool support something like Not sure the amount of work that should take changing the engine to support these features, but we are not really interested in it due to the costs of maintaining a custom Unreal. |
Although due to performance reasons is not feasible to have a runtime plugin system for sensors, we can do it at compile time.
Make a system in which users can add their own sensors by
serialize
anddeserialize
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