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feat: add some design notes / images
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campenr committed Aug 23, 2024
1 parent 84a110e commit 2003230
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Binary file added designs/SpawnerLayout.png
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34 changes: 34 additions & 0 deletions designs/SpawnerLayout.png.import
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37 changes: 37 additions & 0 deletions designs/notes.md
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# Design Notes

General design notes for radius-game.


## Overview

Pitch: Gradius x noita wands (other games have similar mechanics but thats the only one I know by name).


## Weapons
- base weapon is simple
- can add effects to the weapon to modify its behavior
- set number of slots i.e. 10? 20?
- effects inlcude:
- multiplier: increases number of firing nodes
- speed: increases speed of projectile
- rate: increases rate of fire
- size: makes projectile larger
- explosive?: projectile explodes after a certain time
- sequential?: projectile spawns more projectiles after a certain time
- status effects?: projectiles apply different damage types


## Spawners

- set spawner node locations
- each node can be used as a target for instancing an enemy spawner that spawns a particular enemy
- for a configured amount of time / configured rate
- define in a cfg file for easier customising of enemies


## Levels

- levels are just a sequence of enemies spawned at given nodes after certain delays
- each level ends with a big boss
- define in a cfg file to allow easier writing / tweaking of levels

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