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v1.1.1 - fixed bug with text input throwing error
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Cameron Campbell authored and Cameron Campbell committed Sep 13, 2024
1 parent 82ac9ce commit 243971b
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2 changes: 1 addition & 1 deletion src/Components/TextInput.luau
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Expand Up @@ -209,7 +209,7 @@ end
return Component(function(scope, props: TextInputProps)
local width: Fusion.UsedAs<UDim>, variant: Variant? = TableTake(props, "Width", UDim.new(1,0)), TableTake(props, "Variant")
local placeholder, value = TableTake(props, "Placeholder", "Text Input"), ForceToState(scope, TableTake(props, "Value", ""))
local validation: ValidationProps? = TableTake(props, "Validation", "ErrorVisual")
local validation: ValidationProps? = TableTake(props, "Validation")
local validationPattern, validationMode: Fusion.UsedAs<"Restrict" | "ErrorVisual" | nil> =
validation and validation.Pattern, validation and validation.Mode
local keybind: Fusion.UsedAs<{ Enum.KeyCode }>? = TableTake(props, "Keybind")
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2 changes: 1 addition & 1 deletion wally.toml
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@@ -1,7 +1,7 @@
[package]
name = "cameronpcampbell/ignite"
description="⚡ A beautiful component system for Roblox plugin development."
version = "1.1.0"
version = "1.1.1"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
license = "MIT"
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