A tiny cross-platform webview library for C/C++/Go to build modern cross-platform GUIs.
The goal of the project is to create a common HTML5 UI abstraction layer for the most widely used platforms.
It supports two-way JavaScript bindings (to call JavaScript from C/C++/Go and to call C/C++/Go from JavaScript).
It uses Cocoa/WebKit on macOS, gtk-webkit2 on Linux and Edge on Windows 10.
This repository contains bindings for C, C++, and Go. Bindings for other languages are maintained separately.
Instructions for Go and C/C++ are included below.
Install this library with go get
:
$ go get github.com/webview/webview
Import the package and start using it:
package main
import "github.com/webview/webview"
func main() {
debug := true
w := webview.New(debug)
defer w.Destroy()
w.SetTitle("Minimal webview example")
w.SetSize(800, 600, webview.HintNone)
w.Navigate("https://en.m.wikipedia.org/wiki/Main_Page")
w.Run()
}
Build the app:
# Linux
$ go build -o webview-example && ./webview-example
# MacOS uses app bundles for GUI apps
$ mkdir -p example.app/Contents/MacOS
$ go build -o example.app/Contents/MacOS/example
$ open example.app # Or click on the app in Finder
# Windows requires special linker flags for GUI apps.
# It's also recommended to use TDM-GCC-64 compiler for CGo.
# http://tdm-gcc.tdragon.net/download
$ go build -ldflags="-H windowsgui" -o webview-example.exe
For more details see godoc.
On Linux you get a standalone executable. It depends on GTK3 and GtkWebkit2. Include those dependencies if you distribute in a package like DEB or RPM. An application icon can be specified by providing a .desktop
file.
On MacOS you are likely to ship an app bundle. Make the following directory structure and just zip it:
example.app
└── Contents
├── Info.plist
├── MacOS
| └── example
└── Resources
└── example.icns
Here, Info.plist
is a property list file and *.icns
is a special icon format. You can convert PNG to icns online or with a tool like icnsutils
.
On Windows, you can use a custom icon by providing a resource file, compiling it and linking with it. Typically, windres
is used to compile resources.
Also, on Windows, webview.dll
and WebView2Loader.dll
must be placed into the same directory with the app executable.
To cross-compile a webview app - use xgo.
If Edge (Chromium) isn't installed on the target machine, webview will use a UWP application context which disallows loopback by default. To enable it you need to run the following command from a command prompt with admin priviledges:
CheckNetIsolation.exe LoopbackExempt -a -n="Microsoft.Win32WebViewHost_cw5n1h2txyewy"
For app distribution we recommend automating this in your installer.
webview.Open()
has been removed. Use other webview APIs to create a window, open a link and run main UI loop.webview.Debug()
andwebview.Debugf()
have been removed. Use your favorite logging library to debug webview apps.webview.Settings
struct has been removed. Title, URL and size are controlled via other API setters and can be updated at any time, not only when webview is created.Webview.Loop()
has been removed. UseRun()
instead.WebView.Run()
,WebView.Terminate()
,WebView.SetTitle()
,WebView.Dispatch()
stayed the same.WebView.Exit()
has been renamed toWebView.Destroy()
WebView.SetColor()
andWebView.SetFullScreen()
have been removed. UseWindow()
to get native window handle and probably write some Cgo code to adjust native window to your taste.webview.Dialog
has been removed. But it is likely to be brought back as a standalone module.WebView.Eval()
remained the same.WebView.InjectCSS()
has been removed. Use eval to inject style tag with CSS inside.WebView.Bind()
kept the name, but changed the semantics. Only functions can be bound. Not the structs, like in Lorca.
Download webview.h and include it in your C/C++ code:
// main.cc
#include "webview.h"
#ifdef WIN32
int WINAPI WinMain(HINSTANCE hInt, HINSTANCE hPrevInst, LPSTR lpCmdLine,
int nCmdShow) {
#else
int main() {
#endif
webview::webview w(true, nullptr);
w.set_title("Minimal example");
w.set_size(480, 320, WEBVIEW_HINT_NONE);
w.navigate("https://en.m.wikipedia.org/wiki/Main_Page");
w.run();
return 0;
}
Build it:
# Linux
$ c++ main.cc `pkg-config --cflags --libs gtk+-3.0 webkit2gtk-4.0` -o webview-example
# MacOS
$ c++ main.cc -std=c++11 -framework WebKit -o webview-example
# Windows (x64)
$ c++ main.cc -mwindows -L./dll/x64 -lwebview -lWebView2Loader -o webview-example.exe
// main.c
#define WEBVIEW_HEADER
#include "webview.h"
#include <stddef.h>
#ifdef WIN32
int WINAPI WinMain(HINSTANCE hInt, HINSTANCE hPrevInst, LPSTR lpCmdLine,
int nCmdShow) {
#else
int main() {
#endif
webview_t w = webview_create(0, NULL);
webview_set_title(w, "Webview Example");
webview_set_size(w, 480, 320, WEBVIEW_HINT_NONE);
webview_navigate(w, "https://en.m.wikipedia.org/wiki/Main_Page");
webview_run(w);
webview_destroy(w);
return 0;
}
Define C++ flags for the platform:
# Linux
$ CPPFLAGS="`pkg-config --cflags --libs gtk+-3.0 webkit2gtk-4.0` -lstdc++"
# MacOS
$ CPPFLAGS="-std=c++11 -framework WebKit"
# Windows (x64)
$ CPPFLAGS="-mwindows -L./dll/x64 -lwebview -lWebView2Loader"
Build it:
$ g++ -c $CPPFLAGS webview.cc -o webview.o # build webview
$ gcc -c main.c -o main.o # build C program
$ g++ main.o webview.o $CPPFLAGS -o webview-example # link them together
For a complete C example see: https://github.com/webview/webview_c
On Windows it is possible to use webview library directly when compiling with cl.exe, but WebView2Loader.dll is still required. To use MinGW you may dynamically link the prebuilt webview.dll (this approach is used in Cgo bindings).
Full C/C++ API is described at the top of webview.h
.
- Use opaque
webview_t
type instead ofstruct webview
. Size, title and URL are controlled via API setter functions. Invoke callback has been replaced withwebview_bind()
andwebview_return()
to make native function bindings inter-operate with JS. - If you have been using simplified
webview()
API to only open a single URL in a webview window - this function has been removed. You now have to create a new webview instance, configure and run it explicitly. webview_init()
is replaced bywebview_create()
which creates a new webview instance.webview_exit()
has been replaced with more meaningfulwebview_destroy()
.- Main UI loop with
webview_loop()
inside has been replaced withwebview_run()
runs infinitely until the webview window is closed. webview_terminate()
remains the same.webview_dispatch()
remains the same.webview_set_title()
remains the same.webview_set_color()
has been removed. Usewebview_get_window
and native window APIs to control colors, transparency and other native window properties. At some point these APIs might be brought back.webview_set_fullscreen()
has been removed, see above.webview_dialog()
has been removed. But I'd like to see it added back as a separate independent module or library.webview_eval()
remains the same.webview_inject_css()
has been removed. Usewebview_eval()
to create style tag manually.webview_debug()
has been removed. Use whatever fits best to your programming language and environment to debug your GUI apps.
- A webview is not a full web browser and thus does not support
alert
,confirm
andprompt
dialogs. Additionally,console.*
methods are not supported. - Ubuntu users need to install the
webkit2gtk-4.0
as development dependency viasudo apt install webkit2gtk-4.0
. If the package can't be foundwebkit2gtk-4.0-dev
may be used instead. - FreeBSD is also supported via webkit2 which may be installed by running
pkg install webkit2-gtk3
. - Execution on OpenBSD requires
wxallowed
mount(8) option. - Calling
Eval()
orDispatch()
beforeRun()
does not work, because the webview instance has only been configured, but not started yet.
Code is distributed under MIT license, feel free to use it in your proprietary projects as well.