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name: Release Creation | ||
# GitHub Actions workflow for creating a new FoundryVTT module release. | ||
# | ||
# Useful References: | ||
# - https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions | ||
# - https://docs.github.com/en/actions/learn-github-actions/contexts | ||
# - https://docs.github.com/en/actions/learn-github-actions/environment-variables | ||
# | ||
# Troubleshooting Checklist: | ||
# - Is the module's manifest file valid JSON? | ||
# You can test your manifest file using https://jsonlint.com/. | ||
# | ||
# - Does the module's manifest have all the required keys? | ||
# See https://foundryvtt.com/article/module-development/#manifest for more | ||
# information. | ||
# | ||
# - Are all the proper files and directories being included in the release's | ||
# module archive ("module.zip")? | ||
# Check that the correct files are being passed to the `zip` command run | ||
# in the "Create Module Archive" step below. | ||
# | ||
# - Is the release tag the proper format? | ||
# See the comments for the "Extract Version From Tag" step below. | ||
# | ||
# - Is a GitHub release being published? | ||
# This workflow will only run when a release is published, not when a | ||
# release is updated. Furthermore, note that while a GitHub release will | ||
# (by default) create a repository tag, a repository tag will not create | ||
# or publish a GitHub release. | ||
# | ||
# - Has the module's entry on FoundryVTT's module administration site | ||
# (https://foundryvtt.com/admin) been updated? | ||
# | ||
name: Create Module Files For GitHub Release | ||
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on: | ||
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env: | ||
# The URL used for the module's "Project URL" link on FoundryVTT's website. | ||
project_url: "https://github.com/${{github.repository}}" | ||
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# A URL that will always point to the latest manifest. | ||
# FoundryVTT uses this URL to check whether the current module version that | ||
# is installed is the latest version. This URL should NOT change, | ||
# otherwise FoundryVTT won't be able to perform this check. | ||
latest_manifest_url: "https://github.com/${{github.repository}}/releases/latest/download/module.json" | ||
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# The URL to the module archive associated with the module release being | ||
# processed by this workflow. | ||
release_module_url: "https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/module.zip" | ||
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on: | ||
# Only run this workflow when a release is published. | ||
# To modify this workflow when other events occur, see: | ||
# - https://docs.github.com/en/actions/using-workflows/triggering-a-workflow | ||
# - https://docs.github.com/en/actions/using-workflows/events-that-trigger-workflows | ||
# - https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#on | ||
# | ||
# Note that some steps may depend on context variables that are only | ||
# available for release events, so if you add other events, you may need to | ||
# alter other parts of this workflow. | ||
release: | ||
types: [published] | ||
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jobs: | ||
build: | ||
runs-on: ubuntu-latest | ||
permissions: | ||
contents: write | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
with: | ||
submodules: 'true' | ||
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# get part of the tag after the `v` | ||
- id: get_version | ||
run: | | ||
echo "VERSION=${GITHUB_REF_NAME#v}" >> $GITHUB_ENV | ||
echo "FOUNDRY_MANIFEST=https://github.com/${{github.repository}}/releases/latest/download/module.json" >> $GITHUB_ENV | ||
echo "FOUNDRY_DOWNLOAD=https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/module.zip" >> $GITHUB_ENV | ||
# Substitute the Manifest and Download URLs in the module.json | ||
- name: Substitute Manifest and Download Links For Versioned Ones | ||
id: sub_manifest_link_version | ||
uses: restackio/[email protected] | ||
with: | ||
file: 'module.json' | ||
fields: "{\"version\": \"${{env.VERSION}}\", \"manifest\": \"${{env.FOUNDRY_MANIFEST}}\", \"download\": \"${{env.FOUNDRY_DOWNLOAD}}\"}" | ||
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# Create a zip file with all files required by the module to add to the release | ||
- run: zip -r ./module.zip module.json LICENSE styles/ scripts/ templates/ languages/ packs/ | ||
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# Create a release for this specific version | ||
- name: Update Release with Files | ||
id: create_version_release | ||
uses: ncipollo/release-action@v1 | ||
with: | ||
allowUpdates: true # Set this to false if you want to prevent updating existing releases | ||
name: ${{ github.event.release.name }} | ||
draft: false | ||
token: ${{ secrets.GITHUB_TOKEN }} | ||
artifacts: './module.json, ./module.zip' | ||
tag: ${{ github.event.release.tag_name }} | ||
body: ${{ github.event.release.body }} | ||
- name: Checkout Repository | ||
uses: actions/checkout@v3 | ||
with: | ||
submodules: 'true' | ||
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# Extract version embedded in the tag. | ||
# This step expects the tag to be one of the following formats: | ||
# - "v<major>.<minor>.<patch>" (e.g., "v1.2.3") | ||
# - "<major>.<minor>.<patch>" (e.g., "1.2.3") | ||
# | ||
# The version will be used by later steps to fill in the value for the | ||
# "version" key required for a valid module manifest. | ||
- name: Extract Version From Tag | ||
id: get_version | ||
uses: battila7/get-version-action@v2 | ||
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# Modify "module.json" with values specific to the release. | ||
# Since the values for the "version" and "url" keys aren't known ahead of | ||
# time, the manifest file in the repository is updated with these values. | ||
# | ||
# While this does modify the manifest file in-place, the changes are not | ||
# commited to the repository, and only exist in the action's filesystem. | ||
- name: Modify Module Manifest With Release-Specific Values | ||
id: sub_manifest_link_version | ||
uses: cschleiden/replace-tokens@v1 | ||
with: | ||
files: 'module.json' | ||
env: | ||
VERSION: ${{steps.get_version.outputs.version-without-v}} | ||
URL: ${{ env.project_url }} | ||
MANIFEST: ${{ env.latest_manifest_url }} | ||
DOWNLOAD: ${{ env.release_module_url }} | ||
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# Create a "module.zip" archive containing all the module's required files. | ||
# If you have other directories or files that will need to be added to | ||
# your packaged module, add them here. | ||
- name: Create Module Archive | ||
run: | | ||
# Note that `zip` will only emit warnings when a file or directory | ||
# doesn't exist, it will not fail. | ||
zip \ | ||
`# Options` \ | ||
--recurse-paths \ | ||
`# The name of the output file` \ | ||
./module.zip \ | ||
`# The files that will be included.` \ | ||
module.json \ | ||
README.md \ | ||
LICENSE \ | ||
templates/ \ | ||
scripts/ \ | ||
styles/ \ | ||
packs/ \ | ||
languages/ \ | ||
assets/ | ||
# Don't forget to add a backslash at the end of the line for any | ||
# additional files or directories! | ||
# Update the GitHub release with the manifest and module archive files. | ||
- name: Update Release With Files | ||
id: create_version_release | ||
uses: ncipollo/release-action@v1 | ||
with: | ||
allowUpdates: true | ||
name: ${{ github.event.release.name }} | ||
draft: ${{ github.event.release.unpublished }} | ||
prerelease: ${{ github.event.release.prerelease }} | ||
token: ${{ secrets.GITHUB_TOKEN }} | ||
artifacts: './module.json, ./module.zip' | ||
tag: ${{ github.event.release.tag_name }} | ||
body: ${{ github.event.release.body }} |
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/* globals | ||
canvas, | ||
Terrain | ||
*/ | ||
"use strict"; | ||
/* eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }] */ | ||
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// Methods related to ActiveEffect | ||
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import { MODULE_ID } from "./const.js"; | ||
import { Terrain } from "./Terrain.js"; | ||
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export const PATCHES = {}; | ||
PATCHES.BASIC = {}; | ||
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/** | ||
* Hook active effect creation. If the terrain color is updated, update the TerrainLayerShader. | ||
* | ||
* @event updateDocument | ||
* @category Document | ||
* @param {Document} document The existing Document which was updated | ||
* @param {object} change Differential data that was used to update the document | ||
* @param {DocumentModificationContext} options Additional options which modified the update request | ||
* @param {string} userId The ID of the User who triggered the update workflow | ||
*/ | ||
function updateActiveEffect(ae, changed, _options, _userId) { | ||
if ( !changed.flags?.[MODULE_ID]?.color ) return; | ||
const terrain = new Terrain(ae); | ||
canvas.terrain._terrainColorsMesh.shader.updateTerrainColor(terrain); | ||
} | ||
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PATCHES.BASIC.HOOKS = { updateActiveEffect }; |
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/* globals | ||
*/ | ||
/* eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }] */ | ||
"use strict"; | ||
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import { MODULE_ID, FLAGS } from "./const.js"; | ||
import { Terrain } from "./Terrain.js"; | ||
import { TerrainMeasuredTemplate } from "./TerrainLevel.js"; | ||
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export const PATCHES = {}; | ||
PATCHES.BASIC = {}; | ||
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// Attach a terrain to a tile and interface with it. | ||
// For now, only a single terrain can be attached to a tile. | ||
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// ----- NOTE: Hooks ----- // | ||
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/** | ||
* Hook tile update and erase the terrain if the attachedTerrain flag was updated. | ||
* A hook event that fires for every Document type after conclusion of an update workflow. | ||
* Substitute the Document name in the hook event to target a specific Document type, for example "updateActor". | ||
* This hook fires for all connected clients after the update has been processed. | ||
* | ||
* @event updateDocument | ||
* @category Document | ||
* @param {Document} document The existing Document which was updated | ||
* @param {object} change Differential data that was used to update the document | ||
* @param {DocumentModificationContext} options Additional options which modified the update request | ||
* @param {string} userId The ID of the User who triggered the update workflow | ||
*/ | ||
function updateMeasuredTemplate(templateD, changed, _options, _userId) { | ||
const modFlag = changed.flags?.[MODULE_ID]; | ||
if ( !modFlag || !Object.hasOwn(modFlag, [FLAGS.ATTACHED_TERRAIN]) ) return; | ||
templateD.object._terrain = undefined; | ||
} | ||
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PATCHES.BASIC.HOOKS = { updateMeasuredTemplate }; | ||
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// ----- NOTE: Methods ----- // | ||
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/** | ||
* Attach a terrain to this tile. | ||
* At the moment, only one terrain can be associated with a tile at a time. Existing terrain | ||
* will be removed. | ||
* @param {Terrain} terrain | ||
*/ | ||
async function attachTerrain(terrain) { | ||
this._terrain = undefined; | ||
await this.document.setFlag(MODULE_ID, FLAGS.ATTACHED_TERRAIN, terrain.id); | ||
} | ||
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/** | ||
* Remove a terrain from this tile. | ||
* At the moment, only one terrain can be associated with a tile at a time. | ||
*/ | ||
async function removeTerrain() { | ||
this._terrain = undefined; | ||
await this.document.setFlag(MODULE_ID, FLAGS.ATTACHED_TERRAIN, ""); | ||
} | ||
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/** | ||
* Determine if a terrain is active at a given point and elevation for this tile. | ||
* @param {number} elevation | ||
* @param {x, y} location | ||
* @returns {boolean} If no terrain attached, returns false. | ||
* Ignores the outer transparent edges of the tile. | ||
* If option is set, ignores inner transparent portions. | ||
*/ | ||
function terrainActiveAt(elevation, location) { | ||
const terrain = this.attachedTerrain; | ||
return !terrain || terrain.activeAt(elevation, location); | ||
} | ||
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PATCHES.BASIC.METHODS = { attachTerrain, removeTerrain, terrainActiveAt }; | ||
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// ----- NOTE: Getters ----- // | ||
function attachedTerrain() { | ||
if ( !this._terrain ) { | ||
const effectId = this.document.getFlag(MODULE_ID, FLAGS.ATTACHED_TERRAIN); | ||
if ( !effectId ) return undefined; | ||
const terrain = Terrain.fromEffectId(effectId); | ||
this._terrain = new TerrainMeasuredTemplate(terrain, this); | ||
} | ||
return this._terrain; | ||
} | ||
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function hasAttachedTerrain() { | ||
return Boolean(this.document.getFlag(MODULE_ID, FLAGS.ATTACHED_TERRAIN)); | ||
} | ||
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PATCHES.BASIC.GETTERS = { attachedTerrain, hasAttachedTerrain }; |
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