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Add alpha blending, draw modes and TEXCOORD_1 support #51

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merged 8 commits into from
Aug 17, 2018
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bwasty
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@bwasty bwasty commented Aug 17, 2018

Also: various small fixes and some cleanup.

NOTE: alpha blending doesn't work perfectly since there's no sorting implemented (but pixels with zero alpha value are discarded), see also implementation note here.

@anderejd
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Nice!

I'm tempted to wire up environment maps and IBL to the shader and this looks like a piece of the puzzle. It will likely be a while before I attempt that though as I don't need nice looking rendering yet, only experimenting with geometry right now.

@bwasty bwasty merged commit d7a6df9 into master Aug 17, 2018
@bwasty bwasty mentioned this pull request Aug 17, 2018
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@bwasty bwasty deleted the develop branch August 17, 2018 17:19
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2 participants