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Lsps2 forwarding #125

Merged
merged 17 commits into from
Oct 23, 2023
Merged

Lsps2 forwarding #125

merged 17 commits into from
Oct 23, 2023

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JssDWt
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@JssDWt JssDWt commented Aug 31, 2023

Adds the htlc forwarding component for the LSPS2 implementation.
The forwarding logic is run in an event loop to avoid extensive locking mutexes.

This is a rather large PR, please review carefully. It will take time to review. Any nits will do.
The main part that is added is lsps2/intercept_handler.go, which is the interceptor for lsps2.

The old interceptor now has the same signature as the new one. And the magic of combining them is in shared/combined_handler.go

Some parts of this PR might make it hard to review.

  • I moved some stuff to shared folders
  • I moved the basetypes out of the basetypes folder
  • I added an unrelated change for this specific PR, to store the used token with the generated opening_fee_params, because that was actually a prerequisite for this PR.

If those changes make it too complicated to review, I can put them in separate PRs.

TODO

  • Implement forwarding event loop for LSPS2 intercepts
  • Hook up the lsps2 interceptor with the current interceptor. If lsps2 can't handle it, because the scid is not an lsps2 scid, fall back to 'old' behavior.
  • Implement the lsps2 store methods on postgresql
  • Make it so that slow database calls don't affect the event loop flow
  • Restrict one scid to a maximum of one opened channel
  • Make the CLN plugin replay in-flight htlcs when lspd reconnects
  • Make sure there is no potential for deadlocks when eventloop chan sizes are exceeded
  • Handle the case where an additional part comes in after the payment is ready to forward
  • Make sure a payment can never be completed twice (that would panic, because the ready chan is closed)
  • Add integration tests
  • Handle expired fee params by checking current chain fees.

@JssDWt JssDWt force-pushed the lsps2-forward branch 10 times, most recently from 140738f to 8f0e251 Compare September 4, 2023 18:38
@JssDWt JssDWt force-pushed the lsps2-forward branch 7 times, most recently from 4179176 to 894c80c Compare September 8, 2023 13:10
@JssDWt JssDWt marked this pull request as ready for review September 8, 2023 13:17
@JssDWt JssDWt requested review from yaslama and roeierez September 8, 2023 13:17
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I reviewed the first batch of commits. This looks awesome! My main points are arround simplifying vs performance tradeoffs.
Will continue to review in batches.

@@ -164,6 +167,11 @@ func (s *server) HtlcStream(stream proto.ClnPlugin_HtlcStreamServer) error {

s.htlcStream = stream

// Replay in-flight htlcs in fifo order
for pair := s.inflightHtlcs.Oldest(); pair != nil; pair = pair.Next() {
sendHtlcAccepted(stream, pair.Value)
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It seems here that we ignore errors. The main concern is that we will hold this htlc forever (causing the channel to be closed) in case of error as there is no retry logic like in the ongoing htlc accepted hook.

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The timeout listener is still running. So if this htlc is not handled, it will time out.

The ongoing htlc accepted hook waits for a new subscriber to send the message to.
This replay happens at the moment when lspd subscribes to the stream. So if the connection breaks, lspd will subscribe again and this part will be run again. My assumption was an error means the stream is broken.

I do agree on error we should break this loop. Also I noticed that the retry mechanism in combination with this replay will send the same htlc to lspd twice on reconnect. I'll fix that.

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Actually, we're not tracking the timeout anymore when the htlc is already sent. Good catch.

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This should be fixed now in the latest commit: efec935

return true
}

if time.Now().UTC().After(t) {
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NIT: Do we need the UTC conversion here?

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@JssDWt JssDWt Sep 14, 2023

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ValidUntil is utc, so in order to check for expiry, this needs UTC as well. My expiry tests failed before, because this wasn't utc.


// Fetch the buy registration in a goroutine, to avoid blocking the
// event loop.
go i.fetchRegistration(part.req.PaymentId(), part.req.Scid)
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The tradeoff of using a go routine here is make the workflow more complicated. I think if we don't use a go routine here then we won't need these three channels: awaitingRegistration registrationReady notRegistered which will make the flow more readable and in context.
The disadvantage of having a database query (very fast one) looks negligible to me.

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@JssDWt JssDWt Sep 14, 2023

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I did code it that way at first. The change to put the database query in a goroutine indeed added those chans you mention. The problem is, if the event loop is clogged, that's a fatal issue that's very hard to debug. This event loop processes all htlcs on the node, not just the ones meant for channel creation. If new htlcs keep being added, and the database query does turn out to be slow for some reason, that causes the loop to keep adding new htlcs. And potentially not handle resolutions for channel opening, or process them very slowly. Which can lead to timeouts on the sender (weird behavior), cause us to open unused channels (costly), and in the case of an attack may lead to loss of funds due to underlying htlc timeouts (maybe cln has a mechanism to prevent this, not sure).

So even though it's complicated, I think it's warranted for the adversarial scenario tbh.

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That's a good point. I will take a look again to see if we can simplify without risking the regular flow.

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I understand now the logic behind the decision to choose the go routine for the db query but practically I don't think we had such issue with the db and the simplicity in one channel seems like a great advantage but we can still sleep on it before doing any change. Maybe @yaslama can share some insights.

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We worked with locks before, based on the payment hash, which means a lot of work can be done in parallel. A slow db operation doesn't affect the general flow then. I added a test here

func Test_Mpp_Performance(t *testing.T) {
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
paymentCount := 100
partCount := 10
store := &mockLsps2Store{
delay: time.Millisecond * 500,
registrations: make(map[uint64]*BuyRegistration),
}
client := &mockLightningClient{}
for paymentNo := 0; paymentNo < paymentCount; paymentNo++ {
scid := uint64(paymentNo + 1_000_000)
client.getChanResponses = append(client.getChanResponses, defaultChanResult)
client.openResponses = append(client.openResponses, defaultOutPoint)
store.registrations[scid] = &BuyRegistration{
PeerId: strconv.FormatUint(scid, 10),
Scid: lightning.ShortChannelID(scid),
Mode: OpeningMode_MppFixedInvoice,
OpeningFeeParams: defaultOpeningFeeParams(),
PaymentSizeMsat: &defaultPaymentSizeMsat,
}
}
i := setupInterceptor(ctx, &interceptP{store: store, client: client})
var wg sync.WaitGroup
wg.Add(partCount * paymentCount)
start := time.Now()
for paymentNo := 0; paymentNo < paymentCount; paymentNo++ {
for partNo := 0; partNo < partCount; partNo++ {
scid := paymentNo + 1_000_000
id := fmt.Sprintf("%d|%d", paymentNo, partNo)
var a [8]byte
binary.BigEndian.PutUint64(a[:], uint64(scid))
ph := sha256.Sum256(a[:])
go func() {
res := i.Intercept(createPart(&part{
scid: uint64(scid),
id: id,
ph: ph[:],
amt: defaultPaymentSizeMsat / uint64(partCount),
}))
assert.Equal(t, shared.INTERCEPT_RESUME_WITH_ONION, res.Action)
wg.Done()
}()
}
}
wg.Wait()
end := time.Now()
assert.LessOrEqual(t, end.Sub(start).Milliseconds(), int64(1000))
assertEmpty(t, i)
}

consisting of 100 payments of 10 parts. Db delay is set to 500ms. That takes around 50 seconds to complete in total without the goroutine. And around 500ms to complete with the goroutine.

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It would be the same for 100 payments of 1 part. That would also take 50 seconds. with a 500ms delay for fetching the fetchRegistration call.

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@roeierez roeierez Sep 15, 2023

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I am pretty sure that this indexed query will be executed in no more than 5 millisecond. Most probably even that no io is needed at the db level because it will hit the db in memory cache.
I am not arguing about the performance which I agree your approach is faster, only about the tradeoffs
Did you consider still using go routines for parallel ececution but one go routine for the whole processing of the htlc? So effectively use one channel?

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It's that you have to wait for other htlcs to be processed in order to continue the current htlc that made me come up with this design. It won't really become less complicated if every htlc is processed in its own goroutine. Now the complexity is now in htlc processing stages on the event loop. If you process them in parallel, the complexity will be in handling locks and races. What I like about this event loop is you don't have to worry about races, because every stage is handled one by one. Everywhere where you need synchronization, like updating the payment state or part state, or finalizing the htlcs for example, you can be certain there is no other thread modifying the same values.

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BTW you do mention 'indexed query'. I agree things should be fast if everything is indexed correctly. But if there's network maintenance or something, or a query is not indexed properly, or there's even some read lock on the db somewhere that runs for a while, it's problematic in this design. We could try another design, with a single goroutine per htlc, and using locks and waitgroups. That would take away that weird handling of the htlc in stages. I'm not sure whether it would be less complicated though.

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I see your point. Keep in mind that network maintenance or db not responding in the current design will keep spinning new go routings that hang.
Let's discuss tomorrow. I think we have all we need to agree on the approach!

lsps2/intercept_handler.go Outdated Show resolved Hide resolved
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JssDWt commented Sep 14, 2023

Added two commits:

  • one that removes the paymentTimeout chan, the paymentFailure chan is used instead.
  • one that ensures subscriber timeouts are tracked in the cln plugin for htlcs that are being replayed.

// Update the new part to processed, if the replaced part was processed
// already.
part.isProcessed = existingPart.isProcessed
return
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If we end up here do we need the fetchRegistration to be executed? Currently it seems it is executed even the part has already been handled.

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Only the first part that arrives for a given payment fetches the registration.
The first part adds the payment to inflightPayments and runs fetchRegistration in the goroutine.
For later parts (also replacements) the db query is not executed, we only wait for the registration to be set on the payment.

This part is a replacement, which means there is already some work to be done for that part on a queue somewhere. That work continues where it is at that point, so there's no need to put the work on a queue again.


// Fetch the buy registration in a goroutine, to avoid blocking the
// event loop.
go i.fetchRegistration(part.req.PaymentId(), part.req.Scid)
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I understand now the logic behind the decision to choose the go routine for the db query but practically I don't think we had such issue with the db and the simplicity in one channel seems like a great advantage but we can still sleep on it before doing any change. Maybe @yaslama can share some insights.

@JssDWt
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JssDWt commented Sep 21, 2023

Updated the PR to have a much more simplified version of the event loop.
Also the general order of commits is a little easier to follow now.
@roeierez Maybe you can check this revisited structure, to see whether that's acceptable. I'll also work on an alternative with a single blocck of code per part, with locking shared state.

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JssDWt commented Sep 25, 2023

@roeierez I don't think a structure with locks is viable. It's much more complicated.
You need at least two locks. One to keep a map of all payments and parts, and one for each payment. Any time you enter a lock, you have to assume the state of the payment has changed. It's really easy to end up in a situation where a payment is already finalized, but you're handling a piece of code that doesn't know about it yet. It's especially the situations where you have to fail the entire payment where things are complicated, because that involves both locks.
I believe the current eventloop is simple enough. The chances for bugs in a locking-type system is much higher. It's not really worth the effort to investigate further imo.

@@ -15,3 +15,18 @@ CREATE TABLE lsps2.buy_registrations (
);
CREATE UNIQUE INDEX idx_lsps2_buy_registrations_scid ON lsps2.buy_registrations (scid);
CREATE INDEX idx_lsps2_buy_registrations_valid_until ON lsps2.buy_registrations (params_valid_until);

CREATE TABLE lsps2.bought_channels (
id bigserial PRIMARY KEY,
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It's perhaps better to use uuid7 instead (there is a pg extension to generate them but it's better imo to use a go generator like https://github.com/GoWebProd/uuid7)


CREATE TABLE lsps2.bought_channels (
id bigserial PRIMARY KEY,
registration_id bigint NOT NULL,
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Here also uuid7 is perhaps better

@@ -3,26 +3,13 @@ package interceptor
import (
"time"

"github.com/breez/lspd/shared"
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I know that it's a nit about naming and it's already in the branch, but I don't think that the name common or lncommon convey more the meaning than "shared"

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I'll rename that in a separate PR

@JssDWt JssDWt merged commit 71c8ea5 into lsps2 Oct 23, 2023
43 checks passed
@JssDWt JssDWt deleted the lsps2-forward branch November 16, 2023 13:37
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3 participants