Code to extract depth and stencil buffers from GTA V.
Required component of the PreSIL Dataset. Please see: https://github.com/bradenhurl/deepgtav_objectdetection
Full paper can be accessed here: https://arxiv.org/abs/1905.00160
Enter into native folder for specific setup instructions for depth and stencil extractor.
Original repo here: https://github.com/umautobots/GTAVisionExport