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Issue #68: Eliminating dependency on D3DCompiler_43.dll.
Originally for simplicity and faster iterations Optick GUI was compiling a couple of shaders on startup. To avoid dependency on D3DCompiler_43.dll switching Optick to precompiled shaders.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
Echo Building shaders | ||
Echo Launch dir: "%~dp0" | ||
Echo Current dir: "%CD%" | ||
cd "%~dp0" | ||
PATH="c:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\bin\x64\" | ||
fxc.exe /T vs_4_0 /O3 /E VS /Fo Basic_vs.fxo Basic.fx | ||
fxc.exe /T ps_4_0 /O3 /E PS /Fo Basic_ps.fxo Basic.fx | ||
fxc.exe /T vs_4_0 /O3 /E VS /Fo Text_vs.fxo Text.fx | ||
fxc.exe /T ps_4_0 /O3 /E PS /Fo Text_ps.fxo Text.fx |
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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,5 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd"> | ||
<Costura> | ||
<Unmanaged32Assemblies> | ||
D3DCompiler_43 | ||
</Unmanaged32Assemblies> | ||
<Unmanaged64Assemblies> | ||
D3DCompiler_43 | ||
</Unmanaged64Assemblies> | ||
</Costura> | ||
</Weavers> |
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