I make open source tools for game development.
- Game Items Plugin - Classes and tools for creating gameplay items, inventories, and equipment.
- Extended Gameplay Abilities Plugins - Three plugins for extending and working with Unreal's builtin Gameplay Abilities.
- ExtendedGameplayAbilities - Extends the Gameplay Abilities plugin with some important core features.
- ExtendedCommonAbilities - Some additional, more specific components for getting up and running with ability systems quickly.
- GameplayTagInput - Data assets for configuring ability system input to be driven by gameplay tags.
- Game Experiences Plugin - Modular extensions to game modes that leverage the GameFeatures plugin. Based on Lyra experiences.
- Extended Game Feature Actions Plugin - Specific game feature actions for adding abilities, widgets, and more.
- Utility AI Plugin - AI decision making through modular utilities and scoring.
- MGFX Plugin - Motion graphics material editor and function library.
- WFC Plugin - Procedural content and level generation tools defined through constraints.
- Game Debug Utils Plugin - Tools and content for game debug menus and hotkeys.
Also check out my Unreal Engine List for more tools and plugins.
- Workflow Tools - A collection of tools for working faster in Maya. Includes RMB menu hook for extending right click menus.
- Pymetanode - A simple solution for storing python objects as data on nodes in Maya.
- Pulse - A rigging framework and toolkit for creating any type of character and prop.
- boScripts - An older set of Maya tools for a variety of tasks.