DUsK, a library for gba dev
- simple, intuitive C API
- library integration
- built in support for TONC, GBFS
- graphics
- scene architecture
- 8bpp texture atlas packing
- sprite/animation helpers
- tiled map exporter and loader (via Tiled2GBA)
- (WIP) saves
dusk is built all around the idea of simplicity, clarity, and readability. the exposed api is minimal, but not limiting.
sample projects can be found here: https://github.com/redthing1/dusk/tree/main/demo
these demo projects are written simply and cleanly.
they have plenty of comments explaining what and why the code does what it does.
furthermore, they demonstrate many of the different features provided by dusk.
in the spirit of simplicity and minimalism, and to back up the claims that dusk is simple and easy:
documentation is provided in the literate style, interspersed within a few header files. these header files contain the entirety of the dusk core api.
view these self documenting files here: https://github.com/redthing1/dusk/tree/main/src/dusk/include
- devkitARM's
gba-dev
(setup) - Tiled2GBA converter in path as
Tiled2GBA
- crunch atlas packer in path as
crunch_gen
enter demo/DuskDemo
and run:
make
this will output DuskDemo.gba
, which can be loaded up in your favorite GBA emulator.