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Prep for v1.7.0
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blowfishpro committed Apr 12, 2019
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## Requirements

* KSP version 1.6.1 (build 2401) is the only supported KSP version
* KSP version 1.7.0 (build 2483) is the only supported KSP version
* [ModuleManager](http://forum.kerbalspaceprogram.com/index.php?showtopic=50533) is required.

## Installation
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## Changelog

### v2.7.0

* Compile for KSP 1.7.0
* Remove `ModuleB9PropagateCopyEvents` from parts since KSP handles this correctly now
* Leave empty class so that KSP doesn't complain when loading craft/vessels
* All initialization errors now warn the user but allow the game to continue
* Add fuzzy matching for attach node toggling
* `?` will match any one character, `*` will match anything (or nothing)
* All matching nodes will be switched
* Allow moving and rotation of transforms
* Subtypes can now have `TRANSFORM` nodes
* Each one should nave a `name` which is the name of the transform
* Each one can have a `positionOffset = x, y, z` which is a local offset for that transform
* Any number of modules can modify a transform's position (it's additive)
* Each one can have a `rotationOffset = x, y, z` which is a local rotation offset
* Only one module can modify a transform's position
* Remove KSP localization debug logging
* Add Brazilian Portuguese localization
* Localize switch subtype button
* Fix texture switches incorrectly saying the current texture wasn't found when really the new texture wasn't found
* Use more correct part names in some log messages
* Allow subtypes to specify a mirror symmetry counterpart
* Subtypes now accept a `mirrorSymmetrySubtype` value which is the subtype name of the mirror symmetry subtype
* When placing the part in mirror symmetry, the symmetry counterpart will use this mirror symmetry subtype, otherwise it will use the normal subtype

### v2.6.0

* Recompile against KSP 1.6.1
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