Releases: blockattack/blockattack-game
Block Attack - Rise of the Blocks 2.9.1
Block Attack - Rise of the Blocks 2.9.0
Version 2.9.0 of Block Attack - Rise of the Blocks is ready!
It is now possible to play with only 5 block variations if you want to make chaining a bit easier.
Initial theme support is also here.
Changelog
Added
- Option to use 5 different basic blocks instead of 6
- Added Swedish translation by sanchez-gayatri
- Can now compile on Mac OS X. However: No prebuilds will be provided.
- Themes menu allowing some additional customization.
Changed
- Update library versions for the compiled version:
- SDL2: 2.0.20 to 2.30.2
- SDL2_Image: 2.0.5 to 2.8.2
- SDL2_Mixer: 2.0.4 to 2.8.0
- SDL2_ttf: 2.0.15 to 2.22.0
- Added Releases and OARS to AppStream file
- Removed the executable bit from a lot of files that data files that should not have it
- The CMake file now uses more target based rules
Block Attack - Rise of the Blocks 2.8.0
Version 2.8.0 of Block Attack - Rise of the Blocks is ready!
Changes
Added
- CONTRIBUTING.md is now included
Changed
- Now uses {fmt} for internal formatting
- Now possible to compile using local copy of PlatformFolders
- Install the sample mod "1.3.0.bricks"
- Update library versions for the compiled version:
- SDL2: 2.0.16 to 2.0.20
Block Attack - Rise of the Blocks 2.7.0
Version 2.7.0 of Block Attack - Rise of the Blocks.
The archive does now contain a changelog file but here are the changes:
Added
- Volume for sound effect and music is now stored in the configFile
- Menu for changing music and sound volume
Changed
- Linux icons have been converted to png (patch by pinotree)
- Now requires Ubuntu 18.04 or later (or equivalent)
- utfcpp is now an embedded library
- Dialog boxes now uses constructed textures thus reducing tearing on some renderers
- Garbage blocks now uses constructed textures thus reducing tearing on some renderers
- Screen shot feature now works with hardware render
- Update library versions for the compiled version:
- SDL2: 2.0.12 to 2.0.16
Removed
- Linux standalone build no longer includes 32 bit binary
Block Attack - Rise of the Blocks 2.6.0
This is Block Attack - Rise of the Blocks - version 2.6.0
The main focus of this release is improved controller support.
Changes since 2.5.0:
Modified the controller keybind. "B" is now Cancel instead of "Y"
There is a virtual keyboard on the enter name screen allowing using a mouse or a gamepad to type.
Added patch by bmwiedemann for sorting in the data file
Update embedded Cerial from 1.2.2 to 1.3.0
Update library versions for the compiled version:
- SDL2: 2.0.9 to 2.0.12
- SDL2_image: 2.0.4 to 2.0.5
- SDL2_ttf: 2.0.14 to 2.0.15
- physfs: 2.0.3 to 3.0.2
Block Attack - Rise of the Blocks 2.5.0
This is Block Attack - Rise of the Blocks - version 2.5.0
Changes since 2.4.0:
- Added option to always use the software renderer
- Automatically start in software render the first time after a crash
- Fixed the search order in archives
- Added widescreen support. Only used in fullscreen by default.
- Added appstream metadata
- Screenshot feature no longer crashes in hardware acceleration. Still only works in software mode
Note
Windows binaries updated 2019-07-04 with versions "2.5.0+1". They fix a Windows specific bug that only affected Windows 10 1809
Block Attack - Rise of the Blocks 2.4.0
This is Block Attack - Rise of the Blocks - version 2.4.0
Changes since 2.3.0:
Different starting speeds for Endless
Minor code cleanup
Improved "About" page with technical information
Also dumps the about page info to "about.txt" when viewed
Default player 1 name is now fetched from the OS
Windows specific:
Improved unicode support (--homepath can now be used with Unicode chars)
Windows 7 is now required
Build against SDL 2.0.9 fixing some scaling problems and improving gamepad support
Feedback can be given on https://blockattack.net or https://github.com/blockattack/blockattack-game
Block Attack - Rise of the Blocks 2.3.0
This is Block Attack - Rise of the Blocks - version 2.3.0
Changes since 2.2.0:
Several keyboard keys are now translatable
Window size is now restored on next startup
The back-button on the gamepad now goes back in menus
Gamepad L2 and R2 can now be used to push lines
Game Over, Winner and Draw are now translatable
Feedback can be given on https://blockattack.net or https://github.com/blockattack/blockattack-game
Block Attack - Rise of the Blocks 2.2.0
This is Block Attack - Rise of the Blocks - version 2.2.0
The primary change in this version is the font handling but I have also added a few help pages.
While an updated font handling may at first glance not seem so interesting the effect is actually quite bug. Most importantly the scaling is now a lot better. This is important as computer screens has gotten smaller and smaller in the past years. Another change is that the game now runs out of the box on Windows machines with high resolution displays.
Changes since 2.1.2:
- New font system
- Better scaling
- Works out of the box on Windows with high resolution displays
- New help menu with rule explanations
Known issues:
- Some string like "winner", "loser" and "draw" are not translatable.
- Keyboard key names are not translatable either
- A few screens like the "name" screen does not have gamepad support
- Only gamepads connected on startup can be used
Feedback can be given on https://blockattack.net or https://github.com/blockattack/blockattack-game
Block Attack - Rise of the Blocks 2.1.2
This is Block Attack - Rise of the Blocks - version 2.1.2
This version only fixes one single bug. The Windows version would not save correctly if "My Games" did not already exist in the Documents folder.
No changes to anything else