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Releases: bladecoder/bladecoder-adventure-engine

Bladecoder Adventure Engine v0.6.4

08 Jan 16:08
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  • ActionCallbackQueue serialization
  • world defaultverbs serialization
  • i18n UI support

Bladecoder Adventure Engine v0.6.3

06 Jan 19:24
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  • Updated libgdx to 1.5.2 version
  • Menu Screen Refactor
  • Transition moved to World

Bladecoder Adventure Engine v0.6.2

17 Dec 18:50
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  • i18n workflow in composer working
  • Added event handling in Spine plugin
  • composer dialog tree: edit and delete fixes
  • fix CameraAction when no selecting any target
  • fix enter/leave verb conflicts name. Rename to enter/exit
  • fix xml action loading
  • Call cb before cleaning text fifo
  • fix RunVerb action in repeat

Bladecoder Adventure Engine v0.6.1

22 Nov 20:45
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  • fix show assets folder
  • fix android package release build.gradle bug

Bladecoder Adventure Engine v0.6.0

06 Nov 17:36
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  • Created Spine plugin and set as optional when creating a project.
  • Refactor: FrameAnimation -> AnimationDesc, SpriteRenderer -> ActorRenderer
  • COMPOSER: fix several IOS related bugs. IOS Ipad/Iphone testing and working fine.
  • COMPOSER: fix create resolution. Now atlas upacking/packing is supported

Bladecoder Adventure Engine v0.5.0

30 Oct 17:38
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  • Updated to libgdx 1.4.1
  • ENGINE: Debug screen with speed control, record/play games and go to any scene in runtime
  • ENGINE: Material style buttons in engine UI. Better look and feel for inventory and pie menu.

Bladecoder Adventure Engine v0.4.0

10 Oct 14:07
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ENGINE: Custom game UI Screen support. New the game can implement its own menu, init, help and credit screens.

Bladecoder Adventure Engine v0.3.2

06 Oct 11:38
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  • COMPOSER: Fixed bug when running project without console

Bladecoder Adventure Engine v0.3.1

06 Oct 10:30
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COMPOSER: Fixed accessing opengl context issue when creating project in the new thread.

Bladecoder Adventure Engine v0.3.0

06 Oct 09:06
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  • ENGINE: Action refactoring. WARNING: Names have changed. All previous games are not compatible.
  • ENGINE: New DebugScreen (Work in progress)
  • ENGINE: Change speed support for fastforward.
  • ENGINE: The blade-engine.jar are now in Maven Central. When creating a new game, the Maven dependency is added instead of adding the engine jar in libs folder.