Releases: bladecoder/bladecoder-adventure-engine
Releases · bladecoder/bladecoder-adventure-engine
Bladecoder Adventure Engine v0.6.4
- ActionCallbackQueue serialization
- world defaultverbs serialization
- i18n UI support
Bladecoder Adventure Engine v0.6.3
- Updated libgdx to 1.5.2 version
- Menu Screen Refactor
- Transition moved to World
Bladecoder Adventure Engine v0.6.2
- i18n workflow in composer working
- Added event handling in Spine plugin
- composer dialog tree: edit and delete fixes
- fix CameraAction when no selecting any target
- fix enter/leave verb conflicts name. Rename to enter/exit
- fix xml action loading
- Call cb before cleaning text fifo
- fix RunVerb action in repeat
Bladecoder Adventure Engine v0.6.1
- fix show assets folder
- fix android package release build.gradle bug
Bladecoder Adventure Engine v0.6.0
- Created Spine plugin and set as optional when creating a project.
- Refactor: FrameAnimation -> AnimationDesc, SpriteRenderer -> ActorRenderer
- COMPOSER: fix several IOS related bugs. IOS Ipad/Iphone testing and working fine.
- COMPOSER: fix create resolution. Now atlas upacking/packing is supported
Bladecoder Adventure Engine v0.5.0
- Updated to libgdx 1.4.1
- ENGINE: Debug screen with speed control, record/play games and go to any scene in runtime
- ENGINE: Material style buttons in engine UI. Better look and feel for inventory and pie menu.
Bladecoder Adventure Engine v0.4.0
ENGINE: Custom game UI Screen support. New the game can implement its own menu, init, help and credit screens.
Bladecoder Adventure Engine v0.3.2
- COMPOSER: Fixed bug when running project without console
Bladecoder Adventure Engine v0.3.1
COMPOSER: Fixed accessing opengl context issue when creating project in the new thread.
Bladecoder Adventure Engine v0.3.0
- ENGINE: Action refactoring. WARNING: Names have changed. All previous games are not compatible.
- ENGINE: New DebugScreen (Work in progress)
- ENGINE: Change speed support for fastforward.
- ENGINE: The blade-engine.jar are now in Maven Central. When creating a new game, the Maven dependency is added instead of adding the engine jar in libs folder.