Releases: bladecoder/bladecoder-adventure-engine
Releases · bladecoder/bladecoder-adventure-engine
Bladecoder Adventure Engine v0.9.1
- Fixes several bugs in the editor related to the big refactor.
- Created EndGameAction.
- Action refactor. VerbRunner parameter instead of ActionCallback.
Bladecoder Adventure Engine v0.9.0
- Game model and saved games are now in JSON format.
- XML is deprecated. Backward compatibility broken.
- Saved games are patch friendly.
- EDITOR: Big refactor. Editor uses engine model objects now.
- Change I18N file encoding from ISO-889-1 to UTF-8
Bladecoder Adventure Engine v0.8.10
Added
- Change to TEXT_INPUT for Lookat and Say actions text fields.
Fixed
- fix: set last frame in atlasrenderer when reverse mode
Bladecoder Adventure Engine v0.8.9
Added
- Editor: Added input panels for text input.
- Better aspect ratio support. Correct support for 4:3, 16:9 and 16:10.
- Pause the game when an exception/error is thrown and debug mode is
activated. - Updated to libgdx v0.6.4
- Text from dialog ui wrap to screen size.
Fixed
- fix: stop processing ActionCallbackQueue when changing scene
Bladecoder Adventure Engine v0.8.8
Added
- Interpolation support for position and scale actions
- Update to libgdx v1.6.2. WARNING: Projects have to be modified in order to work the IOS version.
More info: http://www.badlogicgames.com/wordpress/?p=3694
Fixed
- Compute BBox in renderer Refactor to allow recompute bbox when animation complete.
- Fix animationTime when reverse animation in SpineRenderer
- Fix save/game screen slot size
Bladecoder Adventure Engine v0.8.7
Fixed
- Fix: use scale factor for speed in PositionAction
- Added ui missing translations for menu screen
- Spine RT updated to latest version
Bladecoder Adventure Engine v0.8.6
Fixed
- Fix fakeDepthScale() calc: added world scale factor
- Change 'assets/test' folder name for 'assets/tests' when creating a project
- Some debugscreen changes
- Load/Save Game Screen improvements
Bladecoder Adventure Engine v0.8.5
Fixed
- SetActorAttrAction: multiply position by scale
- Check because the ActionCallbackQueue can call to setCurrentScene()
Bladecoder Adventure Engine v0.8.4
Fixed
- fix camera loading state
- fix bad casting when read saved game
- fix walking speed double scale multiply
Bladecoder Adventure Engine v0.8.3
- UI Fixes
- Inventory ui over inventory icon
- Edit verbs dialog improvement
- Custom autosize button