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Bladecoder Adventure Engine v0.9.18

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@bladecoder bladecoder released this 16 Sep 13:29
· 784 commits to master since this release

UPDATING EXISTING PROJECTS: This version has changes in the UI styles and in many configuration files relating to IOS packaging. To update existing projects, I recommend to create a new project and copy all the folders inside the asset folder, except the ui folder, from the old to the new one .

DOWNLOAD AND RUNNING THE EDITOR

Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK 1.8 is required to run the Editor.

TEST PROJECTS

Several test projects can be downloaded from here.

Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.

CHANGES

  • EDITOR: The Action list now supports multiple selection to copy, paste, show... use Shift and Ctrl keys to multiselect.
  • EDITOR: Added console log. Use F1 key to show/hide.
  • EDITOR: Better scrollbars. Always showing now.
  • Now the editor generates IOS packages ready to submit to the Apple Store. Fixed several config parameters related to this problem.
  • Added "Comment" action.
  • Updated packr to v2.0. Better desktop packages are generated now.
  • Dialog option UI now shows buttons to scroll add and down when necessary. New styles added to ui.json.
  • Added parameter in TextManagerUI style inside ui.json to set the subtitle Y position.
  • Improvement to the pathfinder. Now the clap algorithm always returns a point inside the polygon.
  • In IOS platform, sounds and music in ACC (.m4a) format are used if exists. As .ogg is not supported in IOS.
  • FIX: The name of the loaded chapter was not set correctly, causing saved games not loading the current chapter.
  • FIX: Weird bug. Use toUpperCase with Locale.English to read enum values.
  • FIX: Bad IOS splash screen orientation.