forked from longturn/freeciv21
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add documentation for alliance protection measures
Documents the changed behavior in diplomatic relations introduced by
- Loading branch information
Showing
1 changed file
with
37 additions
and
3 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -2,6 +2,7 @@ | |
.. SPDX-FileCopyrightText: Freeciv21 and Freeciv Contributors | ||
.. SPDX-FileCopyrightText: James Robertson <[email protected]> | ||
.. SPDX-FileCopyrightText: louis94 <[email protected]> | ||
.. SPDX-FileCopyrightText: Tobias Rehbein <[email protected]> | ||
.. Custom Interpretive Text Roles for longturn.net/Freeciv21 | ||
.. role:: unit | ||
|
@@ -245,9 +246,42 @@ row, then click :guilabel:`Cancel Treaty` at the top. This drops you from :empha | |
See the in-game help on :title-reference:`Diplomacy` for more detail. | ||
|
||
.. note:: | ||
The ability to arbitrarily leave :emphasis:`peace` and go to :emphasis:`war` is also heavily dependent on | ||
the form of government your nation is currently ruled by. See the in-game help on | ||
:title-reference:`Government` for more details. | ||
See also `Why can I not declare war on another player?`_ below. | ||
|
||
|
||
Why can I not declare war on another player? | ||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | ||
|
||
The ability to arbitrarily leave :emphasis:`peace` and go to :emphasis:`war` is also heavily dependent on the | ||
form of government your nation is currently ruled by. See the in-game help on :title-reference:`Government` | ||
for more details. | ||
|
||
In an effort to prevent unintentional diplomatic incidents in games with complex :emphasis:`alliance` systems, | ||
declaring :emphasis:`war` will be prevented if it would break an existing :emphasis:`alliance` between you, or | ||
one of your teammates in team games, and the other player. In this case, a message will tell you which | ||
:emphasis:`alliances` would be broken. If you really want to declare :emphasis:`war`, you will have to make | ||
the informed decision to explicitly cancel these :emphasis:`alliances` before you can declare :emphasis:`war`. | ||
|
||
.. note:: | ||
If the declaration of :emphasis:`war` would break an :emphasis:`alliance` of a teammate who is an | ||
:emphasis:`AI`, the action will succeed, as you can't coordinate war preparations with an :emphasis:`AI` | ||
like you can with a human player. For the same reason, :emphasis:`AI` teammates can always break your | ||
:emphasis:`alliances`. | ||
|
||
Why does a cease-fire not expire? | ||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | ||
|
||
In an effort to prevent unintentional diplomatic incidents in games with complex :emphasis:`alliance` systems, | ||
:emphasis:`cease-fires` are automatically extended if returning to :emphasis:`war` would break an existing | ||
alliance with another player. A message will inform you which :emphasis:`alliances` would be broken. If you | ||
wish to deliberately return to :emphasis:`war`, you must make the informed decision to break these | ||
:emphasis:`alliances`. If the :emphasis:`alliance` that is preventing the cease-fire from ending is canceled, | ||
it will end immediately on the next turn. Keep this in mind. | ||
|
||
.. note:: | ||
If one of the parties whose :emphasis:`cease-fire` runs out is an :emphasis:`AI`, the :emphasis:`cease-fire` | ||
will expire, as the :emphasis:`AI` does not know how to cancel :emphasis:`alliances` to let the | ||
:emphasis:`cease-fire` run out. | ||
|
||
How do I do diplomatic meetings? | ||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | ||
|