Providing HarfBuzz shaping library for client/server side JavaScript projects.
See the demo here.
- Install clang, lld and git
./build.sh
Note that if building on Mac OS X, clang 11.0 needs to be installed from Homebrew (brew install clang
). Also note that Homebrew clang is not in
the path by default, so you need to add /usr/local/opt/llvm/bin
to your
path or you will get weird compiled errors.
Download the pack from releases tab of the project, or just download the demo page (the demo source is in gh-pages branch).
hb = require("hbjs.js")
WebAssembly.instantiateStreaming(fetch("hb.wasm")).then(function (result) {
// WebAssembly needs its own heap - allocate 400 16k pages to do our work in.
result.instance.exports.memory.grow(400);
fetch('myfont.ttf').then(function (data) {
return data.arrayBuffer();
}).then(function (fontdata) {
var blob = hb.createBlob(fontdata); // Load the font data into something Harfbuzz can use
var face = hb.createFace(blob, 0); // Select the first font in the file (there's normally only one!)
var font = hb.createFont(face); // Create a Harfbuzz font object from the face
var buffer = hb.createBuffer(); // Make a buffer to hold some text
buffer.addText('abc'); // Fill it with some stuff
buffer.guessSegmentProperties(); // Set script, language and direction
hb.shape(font, buffer); // Shape the text, determining glyph IDs and positions
var output = shape.json();
// Enumerate the glyphs
var xCursor = 0;
var yCursor = 0;
for (glyph of output) {
var glyphId = glyph.g;
var xAdvance = glyph.ax;
var xDisplacement = glyph.dx;
var yDisplacement = glyph.dy;
var svgPath = font.glyphToPath(glyphId);
// You need to supply this bit
drawAGlyph(svgPath, xCursor + xDisplacement, yDisplacement);
xCursor += xAdvance;
}
// Release memory
buffer.destroy();
font.destroy();
face.destroy();
blob.destroy();
})
More examples:
npx pad.js
- Open
http://127.0.0.1/examples/hbjs.example.html
orhttp://127.0.0.1/examples/nohbjs.html
(cd examples && node hbjs.example.node.js)
We provide a tiny wrapper (hbjs.js
) around the main functionality of harfbuzz, but it's also easy to use other parts. (See example/nohbjs.js
as an example. However, you may need a custom build to expose additional functionality.)
Can be added with npm i harfbuzzjs
or yarn add harfbuzzjs
, see the examples for
how to use it.
harfbuzzjs uses a stripped-down version of Harfbuzz generated by compiling Harfbuzz with -DHB_TINY
. This may mean that some functions you need are not available. Look at src/hb-config.hh
in the Harfbuzz source directory to see what has been removed. For example, HB_TINY
defines HB_LEAN
which (amongst other things) defines HB_NO_OT_GLYPH_NAMES
. If, for example, you really need to get at the glyph names:
- First, undefine the macro in question, by adding e.g.
#undef HB_NO_OT_GLYPH_NAMES
toconfig-override.h
. - Next, export any function that you need by adding a line to
build.sh
; in this case-Wl,--export=hb_ot_get_glyph_name
. - Now the function will be exported through the WASM object, but you need to add Javascript to bridge to it - in this case, handling the memory allocation of the
char *
parametername
and marshalling it to a JavaScript string withheapu8.subarray
. The best way to do this is to look athbjs.js
for functions which use similar signatures.
If you have extended harfbuzzjs in ways that you think others will also benefit from, please raise a pull request. If there are parts of Harfbuzz that you need but the instructions above don't work, describe what you are trying to do in an issue.
See harfbuzz port inside emscripten
and emscripten-ports/HarfBuzz, basically all you need is to use
-s USE_HARFBUZZ=1
in your build.
Optionally you can install binaryen
and use wasm-opt
like:
wasm-opt -Oz hb.wasm -o hb.wasm
binaryen
also provides wasm-dis
which can be used for,
wasm-dis hb.wasm | grep export
wasm-dis hb.wasm | grep import
with that you can check if the built wasm file only exports things you need and doesn't need to import anything, as usual with wasm files built here.