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## Requirements | ||
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Install the required python libraries by following the instructions below: | ||
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1. Open command line | ||
2. Change into the directory where the requirement file is located | ||
3. Run pip install -r requirements.txt (Python 2) or pip3 install -r requirements.txt (Python 3) | ||
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## Usage instructions | ||
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1. Run main.py using python main.py | ||
2. Click on start button | ||
3. Click on the tile you want to choose | ||
4. Click on the stack you want to push the tile in | ||
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Start Page: | ||
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![image](https://user-images.githubusercontent.com/69297997/139248477-d1e0904f-495e-4fd1-8743-a5e6c1398e46.png) | ||
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Game Page: | ||
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![image](https://user-images.githubusercontent.com/69297997/139248964-709f059e-c2f6-46d0-845d-7c850b64f07f.png) |
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from tkinter import * | ||
from tkinter import messagebox | ||
import tkinter.font as font | ||
from PIL import ImageTk | ||
from PIL import Image | ||
import time | ||
import random | ||
import json | ||
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class Stack2048: | ||
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def __init__(self, canvas, main2,main1): | ||
self.c = canvas | ||
self.root = main2 | ||
self.main1=main1 | ||
self.pegwidth = 50 | ||
self.pegheight = 260 #height of each stack | ||
self.pegdist = 100 #distance between stacks | ||
self.pegstate = [[], [], [], []] #current state of stacks | ||
self.peg_wise_blocks = [[], [], [], []] #store shape of blocks in each stacks | ||
self.block = [0,0] #block picker state 0 means vacant | ||
self.block_picker = [0,0] #stores shapes block in block picker peg | ||
self.score=0 | ||
string= "SCORE : "+str(self.score) | ||
self.sc=self.c.create_text(600,10, fill='#000000', text=string , font=('Noto Sans CJK JP Black',16)) | ||
self.color = {2:"#ff0000",4:"#00ff00",8:"#62a254",16:"#c0c620",32:"#36a8d5",64:"#ff00ff",128:"#800000",256:"#008080",512:"#008000",1024:"#000080",2048:"#808000"} | ||
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with open("score.json") as f: | ||
data=json.load(f) | ||
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string= "MAX SCORE : "+str(max(data)) | ||
self.mxsc=self.c.create_text(100,10, fill='#000000', text=string , font=('Noto Sans CJK JP Black',16)) | ||
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def round_rectangle(self,x1,y1,x2,y2,r,**kwargs): | ||
points = (x1+r, y1, x1+r, y1, x2-r, y1, x2-r, y1, x2, y1, x2, y1+r, x2, y1+r, x2, y2-r, x2, y2-r, x2, y2, x2-r, y2, x2-r, y2, x1+r, y2, x1+r, y2, x1, y2, x1, y2-r, x1, y2-r, x1, y1+r, x1, y1+r, x1, y1) | ||
return self.c.create_polygon(points, **kwargs, outline="#000000", width=1, smooth=True) | ||
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#function to merge the blocks | ||
def merge_blocks(self,i): | ||
l = len(self.pegstate[i]) | ||
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#check weather top to blocks are same or not if yes merge these two blocks | ||
if l!=1 and self.pegstate[i][l-1]==self.pegstate[i][l-2]: | ||
b1 = self.peg_wise_blocks[i].pop() | ||
b2 = self.peg_wise_blocks[i].pop() | ||
cor = self.c.coords(b2[0]) | ||
x = cor[0]-30 | ||
y = cor[1] | ||
self.c.delete(b1[0]) | ||
self.c.delete(b1[1]) | ||
self.c.delete(b2[0]) | ||
self.c.delete(b2[1]) | ||
n = self.pegstate[i].pop() | ||
n += self.pegstate[i].pop() | ||
self.pegstate[i].append(n) | ||
c=self.color.get(n) | ||
p = self.round_rectangle(x, y, x+50, y+50, 30, fill=c) | ||
t = self.c.create_text(x+25,y+25, fill='#ffffff', text=n, font=('Noto Sans CJK JP Black',16)) | ||
self.score+=n | ||
string="SCORE : "+str(self.score) | ||
self.c.itemconfig(self.sc,text=string) | ||
self.peg_wise_blocks[i].append([p,t]) | ||
self.c.update() | ||
time.sleep(0.5) | ||
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if n == 2048 : | ||
messagebox.showinfo("Popup Window","You Win") | ||
raiseframe(main1) | ||
self.merge_blocks(i) | ||
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#function to move block from block picker to selected stack | ||
def onclickPeg(self, event, i): | ||
#if block is selected and stack contain less than 5 block then only move the block | ||
if self.block[0]!=0: | ||
cor_peg = self.c.coords(self.pegs[i]) | ||
p,t = self.block[0],self.block[1] | ||
self.block[0]=0 | ||
cor_block = self.c.coords(p) | ||
x = cor_peg[0]-cor_block[0]+15 | ||
y=-95-len(self.pegstate[i])*50-50 | ||
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self.c.move(p,x,y) | ||
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self.c.tag_unbind(p,'<ButtonPress-1>') | ||
n=self.c.itemcget(t,'text') | ||
self.c.delete(t) | ||
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cor_block = self.c.coords(p) | ||
t = self.c.create_text(cor_block[0]-7.5,cor_block[1]+25, fill='white', text=n, font=('Noto Sans CJK JP Black',16)) | ||
self.pegstate[i].append(int(n)) | ||
self.peg_wise_blocks[i].append([p,t]) | ||
self.c.update() | ||
time.sleep(0.5) | ||
self.merge_blocks(i) | ||
self.c.update() | ||
time.sleep(0.5) | ||
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#vacant the space in block picker and create block | ||
if self.block_picker[0]==p: | ||
self.block_picker[0]=0 | ||
else: | ||
self.block_picker[1]=0 | ||
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self.create_block() | ||
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#if block is not selected show error | ||
elif self.block[0] == 0: | ||
messagebox.showerror("error","Select Block") | ||
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#if stack is full the end the game | ||
if len(self.pegstate[0])==5 or len(self.pegstate[1])==5 or len(self.pegstate[2])==5 or len(self.pegstate[3])==5: | ||
messagebox.showwarning("End","GAME OVER") | ||
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with open("score.json") as f: | ||
data=json.load(f) | ||
if(max(data)<self.score): | ||
data.append(self.score) | ||
messagebox.showinfo("Result","Your Score is "+str(self.score)+"\n\nYou Win") | ||
else: | ||
messagebox.showinfo("Result","Your Score is "+str(self.score)+"\n\nYou Lose") | ||
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with open("score.json",'w') as f: | ||
json.dump(data,f) | ||
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raiseframe(self.main1) | ||
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#store selected block | ||
def onclickBlock(self,event,p,t): | ||
self.block[0]=p | ||
self.block[1]=t | ||
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#create stacks in game | ||
def create_pegs(self): | ||
width, height = self.root.getint(self.c['width']), self.root.getint(self.c['height']) | ||
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x1, y1 = 175,50 | ||
x2, y2 = x1+self.pegwidth, y1+self.pegheight | ||
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self.pegs = [] | ||
p = self.round_rectangle(x1, y1, x2, y2, 15, fill='#b6915e') | ||
self.c.tag_bind(p, '<ButtonPress-1>', lambda event: self.onclickPeg(event,0)) | ||
self.pegs.append(p) | ||
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x1, x2 = x1+self.pegdist, x2+self.pegdist | ||
p = self.round_rectangle(x1, y1, x2, y2, 15, fill='#b6915e') | ||
self.c.tag_bind(p, '<ButtonPress-1>', lambda event: self.onclickPeg(event,1)) | ||
self.pegs.append(p) | ||
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x1, x2 = x1+self.pegdist, x2+self.pegdist | ||
p = self.round_rectangle(x1, y1, x2, y2, 15, fill='#b6915e') | ||
self.c.tag_bind(p, '<ButtonPress-1>', lambda event: self.onclickPeg(event,2)) | ||
self.pegs.append(p) | ||
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x1, x2 = x1+self.pegdist, x2+self.pegdist | ||
p = self.round_rectangle(x1, y1, x2, y2, 15, fill="#b6915e") | ||
self.c.tag_bind(p, '<ButtonPress-1>', lambda event: self.onclickPeg(event,3)) | ||
self.pegs.append(p) | ||
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p = self.round_rectangle(275, 405, 420, 455, 15,fill='#b6915e') | ||
self.pegs.append(p) | ||
self.root.update() | ||
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#function to create block in block picker | ||
def create_block(self): | ||
x1, y1 = 275,405 | ||
f = 0 | ||
if self.block_picker[0]!=0: | ||
x1 = x1+95 | ||
self.block_picker[1]=1 | ||
else: | ||
self.block_picker[0]=1 | ||
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x2, y2 = x1+50, y1+50 | ||
a= [] | ||
for i in range (0,4): | ||
if len(self.pegstate[i])==0: | ||
a.append(0) | ||
else: | ||
a.append(max(self.pegstate[i])) | ||
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i = max(a) | ||
j = 0 | ||
while 2**j<i: | ||
j+=1 | ||
n=0 | ||
if j==1 or j==0 or j==2: | ||
n=2 | ||
else: | ||
i=random.randint(1,j-1) | ||
n=2**i | ||
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c=self.color.get(n) | ||
p = self.round_rectangle(x1, y1, x2, y2, 30, fill=c) | ||
t = self.c.create_text(x1+25,y1+25, fill="#ffffff", text=n, font=('Noto Sans CJK JP Black',16)) | ||
self.c.tag_bind(p, '<ButtonPress-1>', lambda event: self.onclickBlock(event,p,t)) | ||
self.c.tag_bind(t, '<ButtonPress-1>', lambda event: self.onclickBlock(event,p,t)) | ||
if self.block_picker[0] == 1: | ||
self.block_picker[0]=p | ||
else : | ||
self.block_picker[1]=p | ||
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#start game | ||
def play(main2,main1): | ||
main2.tkraise() | ||
canvas = Canvas(main2,width=700,height=500,bd=0, highlightthickness=0,bg='#fffaf1') | ||
canvas.place(x=0,y=150) | ||
s = Stack2048(canvas,main2,main1) | ||
s.create_pegs() | ||
s.create_block() | ||
s.create_block() | ||
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def raiseframe(frame): | ||
frame.tkraise() | ||
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if __name__ == "__main__": | ||
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tk = Tk() | ||
tk.title('2048') | ||
tk.geometry('700x700') | ||
tk.resizable(0,0) | ||
main1 = Frame(tk,height=700,width=700,bg='#fffaf1') #main window | ||
main2 = Frame(tk,height=700,width=700,bg='#fffaf1') #game window | ||
main1.place(x=0,y=0) | ||
main2.place(x=0,y=0) | ||
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#create main window | ||
my_img1=ImageTk.PhotoImage(Image.open("images/fullbg.jpg").resize((700,700))) | ||
mylabel=Label(main1 , image=my_img1) | ||
mylabel.place(x=0,y=0,relheight=1,relwidth=1) | ||
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#start game button | ||
stimg=ImageTk.PhotoImage(Image.open("images/Startbt.jpg").resize((200,70))) | ||
startb = Button(main1, text='START GAME',relief=FLAT,image=stimg, command = lambda : play(main2,main1)) | ||
startb.place(x=75,y=400) | ||
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#exit game button | ||
eximg=ImageTk.PhotoImage(Image.open("images/eximt.jpg").resize((200,70))) | ||
exit = Button(main1, text='EXIT',image=eximg, relief=FLAT, command=tk.destroy) | ||
exit.place(x=425,y=400) | ||
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#create game window | ||
eximg1=ImageTk.PhotoImage(Image.open("images/eximt.jpg").resize((150,50))) | ||
logo=ImageTk.PhotoImage(Image.open("images/Logo_2.jpg").resize((200,100))) | ||
mylabel2=Label(main2 , image=logo,bd=0, highlightthickness=0) | ||
mylabel2.place(x=300,y=10) | ||
back = Button(main2, text='Back',relief=FLAT, image=eximg1, command = lambda : raiseframe(main1)) | ||
back.place(x=50,y=20) | ||
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main1.tkraise() | ||
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tk.mainloop() | ||
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jsonschema==3.2.0 | ||
Pillow==8.2.0 | ||
tk==0.1.0 |
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[] |
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