sim: remove redundant KillUnit()
parameter
#963
Merged
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Previously,
KillUnit()
(and its variants) exposed an optionalshowDeathSequence
parameters that defaulted totrue
, and if set tofalse
then no death script was run.In this commit, we remove the parameter as it is entirely redundant:
reclaimed
is used for exactly the same purpose: ifreclaimed
istrue
, then no death script is run.showDeathSequence
istrue
and none of the callers actually set it tofalse
, except 1, but this one also setsreclaimed
totrue
... thereby overridingshowDeathSequence
.