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add Spring.SetAllyTeamStartBox
synced control
#958
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sprunk
merged 2 commits into
beyond-all-reason:BAR105
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nbusseneau:pr/add-setallyteamstartbox
Aug 22, 2023
Merged
add Spring.SetAllyTeamStartBox
synced control
#958
sprunk
merged 2 commits into
beyond-all-reason:BAR105
from
nbusseneau:pr/add-setallyteamstartbox
Aug 22, 2023
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`AllyTeam` data is first loaded in `CGameSetup` from the start script, and is later passed down to `TeamHandler` from `CGameSetup`. Since `TeamHandler` is responsible for storing dynamic information during the game, whereas `CGameSetup` only stores the initial data as loaded from the start script, we remove all calls to `CGameSetup::GetAllyStartingData` in favor of information coming from `TeamHandler` to ensure that we consistently retrieve up-to-date data.
This new control allows to change an ally team's start box from a synchronized context, thereby opening up the possibility for Lua gadgets to reposition start boxes as needed.
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This new control allows to change an ally team's start box from a synchronized context, thereby opening up the possibility for Lua gadgets to reposition start boxes as needed.
Note
This PR depends on #954 to be merged first: #954 fixes a behaviour discovered while adding this new control, where after repositioning boxes via
Spring.SetAllyTeamStartBox
some things were working as intended (e.g. display of the startbox is correctly relocated) and some others were not (e.g. clamping of teams start position inside of the ally team startbox), because of the factAllyTeam
data is coming from multiple source.