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Add rechargeDelay to SetUnitShieldState #817

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ForbodingAngel opened this issue May 16, 2023 · 0 comments
Closed

Add rechargeDelay to SetUnitShieldState #817

ForbodingAngel opened this issue May 16, 2023 · 0 comments
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enhancement New feature or request

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@ForbodingAngel
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ForbodingAngel commented May 16, 2023

Currently if you use recharge delay on shields and you apply damage to shields using SetUnitShieldState, you have no way to tell it to restart it's recharge countdown. Ideally GetUnitShieldState would expose this as well.

@ForbodingAngel ForbodingAngel added the bug Something isn't working label May 16, 2023
@lhog lhog added enhancement New feature or request and removed bug Something isn't working labels May 17, 2023
@ForbodingAngel ForbodingAngel changed the title Add regenDelay to SetUnitShieldState Add rechargeDelay to SetUnitShieldState May 20, 2023
sprunk added a commit to sprunk/spring-1 that referenced this issue Jun 10, 2023
@lhog lhog closed this as completed in 5d663a3 Jun 10, 2023
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