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Currently if you use recharge delay on shields and you apply damage to shields using SetUnitShieldState, you have no way to tell it to restart it's recharge countdown. Ideally GetUnitShieldState would expose this as well.
The text was updated successfully, but these errors were encountered:
Currently if you use recharge delay on shields and you apply damage to shields using SetUnitShieldState, you have no way to tell it to restart it's recharge countdown. Ideally GetUnitShieldState would expose this as well.
The text was updated successfully, but these errors were encountered: