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[Merged by Bors] - don't render completely transparent UI nodes #5537
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mockersf
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[Merged by Bors] - don't render completely transparent UI nodes #5537
mockersf
wants to merge
2
commits into
bevyengine:main
from
mockersf:do-not-render-transparent-ui-nodes
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nicopap
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Aug 1, 2022
alice-i-cecile
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Weibye
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👍
IceSentry
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I tried it with a few examples and it seemed to work as expected.
LGTM
inodentry
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Aug 8, 2022
bors r+ |
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# Objective - I often have UI nodes that are completely transparent and just for organisation - Don't render them - I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either
Pull request successfully merged into main. Build succeeded: |
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Aug 19, 2022
# Objective - I often have UI nodes that are completely transparent and just for organisation - Don't render them - I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either
maccesch
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Sep 28, 2022
# Objective - I often have UI nodes that are completely transparent and just for organisation - Don't render them - I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either
james7132
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Oct 28, 2022
# Objective - I often have UI nodes that are completely transparent and just for organisation - Don't render them - I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either
ItsDoot
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Feb 1, 2023
# Objective - I often have UI nodes that are completely transparent and just for organisation - Don't render them - I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either
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Labels
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective