[Merged by Bors] - fix multiple_windows example #4389
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The example was broken in #3635 when the
ActiveCamera
logic was introduced, after which there could only be one activeCamera3d
globally.Ideally there could be one
Camera3d
per render target, not globally, but that isn't the case yet.To fix the example, we need to
Camera3d
twice, add a newSecondWindowCamera3d
markerCameraTypePlugin::<SecondWindowCamera3d>
RenderPhase
sFixes #4378