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This PR adds a feature to support sub-pixel glyph positioning. This requires creating multiple atlas sprites per glyph based on the sub-pixel offset of the glyph in its layout. As this will increase the amount of texture memory required I placed it behind a feature gate which is not enabled by default.
In the example below you can see several differences in the rendering of glyphs, in particular the final 'e' is different from the first one, and the spacing of the adjacent 'l' is better.
By getting the placement correct, the glyphs in the right justified text in the text_debug example no longer jiggle.
wo-subpixel.mp4
w-subpixel.mp4