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Add pixelated Bevy to assets #2279

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alice-i-cecile opened this issue May 30, 2021 · 5 comments
Closed

Add pixelated Bevy to assets #2279

alice-i-cecile opened this issue May 30, 2021 · 5 comments
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A-Meta About the project itself D-Trivial Nice and easy! A great choice to get started with Bevy

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@alice-i-cecile
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@dtcristo, the author of bevy_pixels created the awesome little pixeled Bevy shown below.

To avoid confusion with the official project, they've offered to it to Bevy to use:

Feel free to use it for whatever official purposes you want. I created it using https://www.pixilart.com/

As we progress on #1856, it would be valuable to have test assets of this sort, and this is both small and cute.
I've attached the image and .pixil file below.

bevy_pixil.zip
bevy_pixels

@alice-i-cecile alice-i-cecile added A-Assets Load files from disk to use for things like images, models, and sounds A-Meta About the project itself labels May 30, 2021
@JonahPlusPlus
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Really nice! It could even be used in a loading screen before a pixel game start menu.

I noticed that the colors weren't in the order of the official logo. Here is an edit I made, just in case people prefer it.

pixel_bevy

@alice-i-cecile alice-i-cecile added D-Trivial Nice and easy! A great choice to get started with Bevy and removed A-Assets Load files from disk to use for things like images, models, and sounds labels Jul 17, 2022
@ong-yy
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ong-yy commented Oct 27, 2022

Hi, I would like to help on this. But I don't really understand what needs to be done. Is it writing unit tests on loading assets or use this as the default loading screen?

@alice-i-cecile
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@Ian-Yy this just needs to be added to added to the assets folder with an appropriate license listed, and then used in a pixel_perfect example in the 2D folder. That example should demonstrate how to set the filtering mode to an appropriate setting for pixel art, and move the pixelated logo around a bit to verify that everything looks okay.

@ong-yy
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ong-yy commented Oct 29, 2022

Hi @alice-i-cecile. I have created the PR. I am not sure what I should do with the appropriate license. And for pixel_perfect, I am just using the filter mode nearest. Not sure if this is okay, but I have check that the image doesn't stretch and distorted when moving. Please let me know if this is right or there's a different filter mode or direction to go. And in the docs, I keep seeing ImageSettings but in the 9.0-dev, it's ImagePlugin and implemented using add_plugin instead of insert_resource which make me so confuse.

@alice-i-cecile
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I'll reply on the PR :)

@bors bors bot closed this as completed in dc09ee3 Nov 14, 2022
taiyoungjang pushed a commit to taiyoungjang/bevy that referenced this issue Dec 15, 2022
# Objective
Fixes bevyengine#2279 

## Solution
Added pixelated Bevy to assets folder and used in a `pixel_perfect` example.
alradish pushed a commit to alradish/bevy that referenced this issue Jan 22, 2023
# Objective
Fixes bevyengine#2279 

## Solution
Added pixelated Bevy to assets folder and used in a `pixel_perfect` example.
ItsDoot pushed a commit to ItsDoot/bevy that referenced this issue Feb 1, 2023
# Objective
Fixes bevyengine#2279 

## Solution
Added pixelated Bevy to assets folder and used in a `pixel_perfect` example.
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