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fix many_sprites
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IceSentry committed Sep 10, 2021
1 parent afe49aa commit 6b71fa6
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions examples/2d/many_sprites.rs
Original file line number Diff line number Diff line change
Expand Up @@ -75,15 +75,15 @@ fn setup(

// System for rotating and translating the camera
fn move_camera_system(time: Res<Time>, mut camera_query: Query<&mut Transform, With<Camera>>) {
let mut camera_transform = camera_query.single_mut().unwrap();
let mut camera_transform = camera_query.single_mut();
camera_transform.rotate(Quat::from_rotation_z(time.delta_seconds() * 0.5));
*camera_transform = *camera_transform
* Transform::from_translation(Vec3::X * CAMERA_SPEED * time.delta_seconds());
}

// System for printing the number of sprites on every tick of the timer
fn tick_system(time: Res<Time>, sprites_query: Query<&Sprite>, mut timer_query: Query<&mut Timer>) {
let mut timer = timer_query.single_mut().unwrap();
let mut timer = timer_query.single_mut();
timer.tick(time.delta());

if timer.just_finished() {
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