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shader_prepass example: disable MSAA for maximum compatibility (#8504)
# Objective Since #8446, example `shader_prepass` logs the following error on my mac m1: ``` ERROR bevy_render::render_resource::pipeline_cache: failed to process shader: error: Entry point fragment at Fragment is invalid = Argument 1 varying error = Capability MULTISAMPLED_SHADING is not supported ``` The example display the 3d scene but doesn't change with the preps selected Maybe related to this update in naga: gfx-rs/naga@cc3a8ac ## Solution - Disable MSAA in the example, and check if it's enabled in the shader
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