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0.15 Editorial Pass 2 #1840
0.15 Editorial Pass 2 #1840
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Nov 23, 2024
- Pares down the picking example to its bare essentials
- Adapts property animation to use the changes in AnimatedField and Rework Evaluators bevy#16484
- Adds some clarity to the animation mask section
We shouldn't merge this until the linked animation PR lands, to make sure we're actually showing the final API. |
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I like these changes! It's a bit sad not to have the code snippet not be runnable via copy-paste, but that's fine.
...ontent/0.15/release-notes/15800_Add_mesh_picking_backend_and_MeshRayCast_system_parameter.md
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Definitely a loss, but imo we should always prioritize space + reader-mental-bandwidth in blog posts |
Just accounted for changes in bevyengine/bevy#16484. This should be ready to merge once that lands |
Co-authored-by: Rich Churcher <[email protected]>
Merging this now as I've kicked off the merge of bevyengine/bevy#16484 |