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Base API
Parameters
-
imageURL
: The URL of the image for the animation
Returns
- An
Animation
instance
Sypnosis
- Creates a new Animation from metafile!
imageURL
is the URL of the image and an XML file must exist in the same path by the same name describing the animation in the image!
Note that the XML format for animation is different then what is expected for an Actor! See Examples for more information!
Sypnosis
- Creates a new Animation from scratch! Doesn't mandate the existence of any XML file like the first overload (documented above)!
Returns
- An
Animation
instance
Parameters
-
params
: A table of parameters. These parameters can be:--
img
: The URL of - or theImage
itself [MANDATORY] -
spritesPerRow
: The number of sprites per row (automatically calculated ifnil
) -
numberOfQuads
: The number of frames for the animation. (Ifnil
then sprites'll be extracted 'til the end of the TileSource!) -
delay=0.1
: The delay between any two frames -
tileWidth
,tileHeight
: The dimensions of each tile in the TileSource -
frames={}
- The frames (by number) that u wanna add in the animation -
quads={}
- An already existing table of quads for animation -
offsetX=0
,offsetY=0
: The starting point of the TileSource -
imgWidth
,imgHeight
(=img:getDimensions()
) : The dimensions of the texture -
style=nil
: The style of the image ('rough' or 'smooth'/nil) -
startingFrame=1
: The frame from where to start the animation (must exist) -
startPoint=1
: The frame from where to start ripping the sprites -
onUpdate
: A handler called at every frame regardless of whether the animation is active! -
onChange
: A handler called at every animation frame change -
onCycleOver
: A handler called when one animation cycle is complete -
onAnimOver
: A handler called when the entire animation is complete -
onAnimStart
: A handler called when the entire animation is started -
onAnimRestart
: A handler called when the entire animation is restarted
-
Notes
The callback functions are empty functions by default and the only mandatory parameter is img
! It handles a number of different cases and I couldn't possibly talk about that in this short documentation. So I suggest you check the examples to learn more about them!
Sorry for being lazy here! But the examples are neatly commented and you should have no problem following them. I have done exactly what Linus insists "Talk is cheap! Show me the code"
Aliases for the above parameters
You may not like my naming convention or you may forget some parameter name so I have added number of aliases to make it easy for you!
Image: img
, image
, texture
, atlas
, spritesheet
, source
Number of Frames: nq
, noOfFrames
, noOfQuads
, numberOfQuads
, noOfTiles
, images
offsetX: x
, offsetX
offsetY: y
, offsetY
Sprites Per Row: spr
, spritesPerRow
, tilesPerRow
, quadsPerRow
TileWidth: qw
, quadWidth
, tileWidth
, frameWidth
TileHeight: qh
, quadHeight
, tileHeight
, frameHeight
ImageWidth: sw
, imgWidth
, textureWidth
ImageHeight: sh
, imgHeight
, textureHeight
onAnimationStart : onAnimStart
, onAnimationStart
onAnimationOver : onAnimOver
, onAnimationOver
, onAnimEnd
,
onAnimationEnd
onCycleOver : onCycleOver
, onCycleEnd
onAnimationRestart : onAnimRestart
, onAnimationRestart
onChange : onChange
, onFrameChange
onUpdate : onUpdate
, onTick
Parameters
-
image
: The URL or the image itself required for the animation -
metafile
: The URL of the XML file describing the animation
Returns
- An array of quads each index describing each frame in the animation!
Sypnosis
- Creates an animation from XML! However it returns not an
Animation
instance but simply a set of quads describing the animation. You'll most of the time callanimx.newAnimation()
to call this function indirectly
Parameters
-
imageURL
: The URL of the image
Returns
- An
Actor
instance
Sypnosis
- Creates a new Actor from metafile!
imageURL
is the URL of the image and an XML file must exist in the same path by the same name describing the animation in the image!
Note that the XML format for animation is different then what is expected for an Actor! See Examples for more information!
Parameters
-
animations
: A table of animations
Returns
- An
Actor
instance
Sypnosis
- Creates a new Actor with given
animations
which is a table where each element in the array can either be an already-existingAnimation
instance or a "to-be-created" animation! SeeActor:addAnimation()
for more details! Also if no table is given then it creates an emptyActor
(without any animations)!
Parameters
-
image
: The URL or the image itself which all animations share -
metafile
: The URL of the XML file describing all the animations
Returns
- An linkhash/hashtable of animations (keyed by the animation names) each of which is an array of quads each index describing each frame in the animation!
Sypnosis
- Creates an actor from XML! However it returns not an
Actor
instance but simply a hashtable describing each of those animations each of which in turn is described as a set of quads! You'll most of the time callanimx.newActor()
to call this function indirectly
Parameters
-
dt
: Delta-Time (fromlove.update
)
Sypnosis
- Automatically updates all
Animation
instances you create without you manually having to update each of them on your own!
There are not many aliases. The only one that is present is:-
animx.newAnimatedSprite=animx.newActor
So that Sodapop users will feel more comfortable!