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benloong edited this page Mar 2, 2012 · 4 revisions

Welcome to the Deferred-Rendering-Demo wiki!

this demonstrate deferred lighting using D3D10 API.

this demo uses Introduction to 3D Game Programming with DirectX 10 framework.

normal:

normal

diffuse:

diffuse channel

lighting channel:

lighting channel

Reference:

KLayGE延迟渲染

Photo-realistic Deferred Lighting

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