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fix: flickering selection outlines (#454)
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Previously, we swapped between two proxy renderers in order to minimize the cost of building new
game objects all the time, and to allow a new pipeline to build in parallel with rendering the
prior pipeline. This worked, but caused flickering effects, due to the unity selection system being
stateful and remembering the previously selected/highlighted instance ID.

Here, we instead have a single primary proxy used for all rendering, and use alternate objects
while setting up a shadow proxy pipeline.

Closes: #453
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bdunderscore authored Oct 15, 2024
1 parent 21ad422 commit ac001fb
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Showing 4 changed files with 135 additions and 84 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added

### Fixed
- [#454] Scene view selection outlines flicker in some cases
- [#450] Improved performance when a large number of object change events are generated (e.g. when exiting animation
mode)
- [#441] Fixed an issue where the preview object pickable status could get out of sync with the original
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148 changes: 89 additions & 59 deletions Editor/PreviewSystem/Rendering/ProxyObjectCache.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,15 +17,75 @@ public static bool IsProxyObject(GameObject obj)

return _proxyObjectInstanceIds.Contains(obj.GetInstanceID());
}


public interface IProxyHandle : IDisposable
{
public Renderer PrimaryProxy { get; }
public Renderer GetSetupProxy();
public void ReturnSetupProxy(Renderer proxy);
}

private class ProxyHandleImpl : IProxyHandle
{
private readonly ProxyObjectCache _cache;
private readonly Renderer _key;
private readonly Func<Renderer> _createFunc;
private readonly RendererState _state;

public ProxyHandleImpl(ProxyObjectCache cache, Renderer key, Func<Renderer> createFunc, RendererState state)
{
_cache = cache;
_key = key;
_createFunc = createFunc;
_state = state;
}

public Renderer PrimaryProxy => _state.PrimaryProxy;

public Renderer GetSetupProxy()
{
if (_state.InactiveSetupProxy != null)
{
var proxy = _state.InactiveSetupProxy;
proxy.enabled = true;
_state.InactiveSetupProxy = null;
return proxy;
}

return _createFunc();
}

public void ReturnSetupProxy(Renderer proxy)
{
if (_state.InactiveSetupProxy != null || _state.ActivePrimaryCount == 0)
{
DestroyProxy(proxy);
}
else
{
proxy.enabled = false;
_state.InactiveSetupProxy = proxy;
}
}

public void Dispose()
{
if (--_state.ActivePrimaryCount == 0)
{
_cache.MaybeDisposeProxy(_key);
}
}
}

private class RendererState
{
public Renderer InactiveProxy;
public int ActiveProxyCount = 0;
public Renderer PrimaryProxy;
public int ActivePrimaryCount;

public Renderer InactiveSetupProxy;
}

private readonly Dictionary<Renderer, RendererState> _renderers = new();
private bool _cleanupPending = false;
private bool _isRegistered = false;

private bool IsRegistered
Expand All @@ -37,10 +97,12 @@ private bool IsRegistered
if (value)
{
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
EditorApplication.update += Cleanup;
}
else
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
EditorApplication.update -= Cleanup;
}

_isRegistered = value;
Expand All @@ -53,69 +115,26 @@ private void OnPlayModeStateChanged(PlayModeStateChange obj)
Dispose();
}

public Renderer GetOrCreate(Renderer original, Func<Renderer> create)
public IProxyHandle GetHandle(Renderer original, Func<Renderer> create)
{
IsRegistered = true;

if (!_renderers.TryGetValue(original, out var state))
{
state = new RendererState();
state.PrimaryProxy = create();
_renderers.Add(original, state);
}

Renderer proxy;
if (state.InactiveProxy != null)
{
proxy = state.InactiveProxy;
state.InactiveProxy = null;
state.ActiveProxyCount++;
proxy.enabled = true;
return proxy;
}

proxy = create();
if (proxy == null)
{
return null;
}

state.ActiveProxyCount++;
_proxyObjectInstanceIds.Add(proxy.gameObject.GetInstanceID());

return proxy;
}

public void ReturnProxy(Renderer original, Renderer proxy)
{
IsRegistered = true;

if (!_renderers.TryGetValue(original, out var state))
{
DestroyProxy(proxy);
return;
}

if (!_cleanupPending)
{
EditorApplication.delayCall += Cleanup;
_cleanupPending = true;
}
state.ActivePrimaryCount++;

state.ActiveProxyCount--;
if (state.ActiveProxyCount > 0 && state.InactiveProxy == null)
return new ProxyHandleImpl(this, original, () =>
{
state.InactiveProxy = proxy;
proxy.enabled = false;
return;
}

DestroyProxy(proxy);
var newProxy = create();
_proxyObjectInstanceIds.Add(newProxy.gameObject.GetInstanceID());

if (state.ActiveProxyCount == 0)
{
DestroyProxy(state.InactiveProxy);
_renderers.Remove(original);
}
return newProxy;
}, state);
}

private static void DestroyProxy(Renderer proxy)
Expand All @@ -127,13 +146,23 @@ private static void DestroyProxy(Renderer proxy)
Object.DestroyImmediate(gameObject);
}


private void MaybeDisposeProxy(Renderer key)
{
if (_renderers.TryGetValue(key, out var state) && state.ActivePrimaryCount == 0)
{
DestroyProxy(state.PrimaryProxy);
DestroyProxy(state.InactiveSetupProxy);
_renderers.Remove(key);
}
}

private void Cleanup()
{
_cleanupPending = false;

foreach (var entry in _renderers.Where(kv => kv.Key == null).ToList())
{
DestroyProxy(entry.Value.InactiveProxy);
DestroyProxy(entry.Value.InactiveSetupProxy);
DestroyProxy(entry.Value.PrimaryProxy);
_renderers.Remove(entry.Key);
}
}
Expand All @@ -142,7 +171,8 @@ public void Dispose()
{
foreach (var entry in _renderers)
{
DestroyProxy(entry.Value.InactiveProxy);
DestroyProxy(entry.Value.InactiveSetupProxy);
DestroyProxy(entry.Value.PrimaryProxy);
}
_renderers.Clear();
IsRegistered = false;
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57 changes: 36 additions & 21 deletions Editor/PreviewSystem/Rendering/ProxyObjectController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@

using System;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
Expand All @@ -17,9 +16,11 @@ internal class ProxyObjectController : IDisposable
{
private readonly ProxyObjectCache _cache;
private readonly Renderer _originalRenderer;
private Renderer _replacementRenderer;
internal Renderer Renderer => _replacementRenderer;
public bool IsValid => _originalRenderer != null && _replacementRenderer != null;
private bool _setupComplete;
private Renderer _setupProxy, _primaryProxy;
private ProxyObjectCache.IProxyHandle _proxyHandle;

internal Renderer Renderer => _setupComplete ? _primaryProxy : _setupProxy;

internal RenderAspects ChangeFlags;

Expand Down Expand Up @@ -132,9 +133,9 @@ private void SetupRendererMonitoring(Renderer r)

internal bool OnPreFrame()
{
if (_replacementRenderer == null || _originalRenderer == null)
if (Renderer == null || _originalRenderer == null)
{
if (_replacementRenderer == null)
if (Renderer == null)
{
Debug.LogWarning("Proxy object was destroyed improperly! Resetting pipeline...");
}
Expand All @@ -145,7 +146,7 @@ internal bool OnPreFrame()

try
{
var target = _replacementRenderer;
var target = Renderer;
var original = _originalRenderer;

if (VisibilityMonitor.Sequence != _lastVisibilityCheck)
Expand Down Expand Up @@ -176,7 +177,7 @@ internal bool OnPreFrame()
{
smr = smr_;

var replacementSMR = (SkinnedMeshRenderer)_replacementRenderer;
var replacementSMR = (SkinnedMeshRenderer)Renderer;
replacementSMR.sharedMesh = smr_.sharedMesh;
replacementSMR.bones = smr_.bones;

Expand All @@ -186,12 +187,12 @@ internal bool OnPreFrame()
else
{
var originalFilter = _originalRenderer.GetComponent<MeshFilter>();
var filter = _replacementRenderer.GetComponent<MeshFilter>();
var filter = Renderer.GetComponent<MeshFilter>();
filter.sharedMesh = originalFilter.sharedMesh;

var shadowBone = ShadowBoneManager.Instance.GetBone(_originalRenderer.transform).proxy;

var rendererTransform = _replacementRenderer.transform;
var rendererTransform = Renderer.transform;
if (shadowBone != rendererTransform.parent)
{
rendererTransform.SetParent(shadowBone, false);
Expand All @@ -202,7 +203,7 @@ internal bool OnPreFrame()

target.enabled = original.enabled && original.gameObject.activeInHierarchy;

_replacementRenderer.sharedMaterials = _originalRenderer.sharedMaterials;
Renderer.sharedMaterials = _originalRenderer.sharedMaterials;


target.localBounds = original.localBounds;
Expand Down Expand Up @@ -239,27 +240,27 @@ internal bool OnPreFrame()

internal void FinishPreFrame(bool isSceneViewCamera)
{
if (_replacementRenderer != null)
if (Renderer != null)
{
var shouldEnable = _replacementRenderer.enabled & !(isSceneViewCamera && _visibilityOffOriginal);
var shouldEnable = Renderer.enabled & !(isSceneViewCamera && _visibilityOffOriginal);
Mesh currentSharedMesh = null;

if (_replacementRenderer is SkinnedMeshRenderer smr)
if (Renderer is SkinnedMeshRenderer smr)
currentSharedMesh = smr.sharedMesh;
else if (_replacementRenderer is MeshRenderer mr)
else if (Renderer is MeshRenderer mr)
currentSharedMesh = mr.GetComponent<MeshFilter>().sharedMesh;

if (currentSharedMesh != _initialSharedMesh) _replacementRenderer.enabled = false;
if (currentSharedMesh != _initialSharedMesh) Renderer.enabled = false;

_replacementRenderer.enabled = shouldEnable;
Renderer.enabled = shouldEnable;
}
}

private void CreateReplacementObject()
{
if (_originalRenderer == null) return;

_replacementRenderer = _cache.GetOrCreate(_originalRenderer, () =>
_proxyHandle = _cache.GetHandle(_originalRenderer, () =>
{
var replacementGameObject = new GameObject("Proxy renderer for " + _originalRenderer.gameObject.name);
replacementGameObject.hideFlags = HideFlags.DontSave;
Expand Down Expand Up @@ -292,15 +293,29 @@ private void CreateReplacementObject()

return renderer;
});

_primaryProxy = _proxyHandle.PrimaryProxy;
_setupProxy = _proxyHandle.GetSetupProxy();
}

public void FinishSetup()
{
if (_setupComplete) return;

_setupComplete = true;
_proxyHandle.ReturnSetupProxy(_setupProxy);
_setupProxy = null;
}

public void Dispose()
{
if (_replacementRenderer != null)
if (_setupProxy != null)
{
_cache.ReturnProxy(_originalRenderer, _replacementRenderer);
_replacementRenderer = null;
_proxyHandle.ReturnSetupProxy(_setupProxy);
}

_setupProxy = null;
_proxyHandle.Dispose();
}
}
}
13 changes: 9 additions & 4 deletions Editor/PreviewSystem/Rendering/ProxyPipeline.cs
Original file line number Diff line number Diff line change
Expand Up @@ -209,10 +209,6 @@ private async Task Build(ProxyObjectCache proxyCache, IEnumerable<IRenderFilter>
// we render for real).
_proxies.Add(r, proxy);

OriginalToProxyRenderer = OriginalToProxyRenderer.Add(r, proxy.Renderer);
OriginalToProxyObject = OriginalToProxyObject.Add(r.gameObject, proxy.Renderer.gameObject);
ProxyToOriginalObject = ProxyToOriginalObject.Add(proxy.Renderer.gameObject, r.gameObject);

var registry = new ObjectRegistry(null);
((IObjectRegistry)registry).RegisterReplacedObject(r, proxy.Renderer);

Expand Down Expand Up @@ -303,6 +299,15 @@ await Task.WhenAll(_stages.SelectMany(s => s.NodeTasks))

//UnityEngine.Debug.Log($"Total nodes: {total_nodes}, reused: {reused}, refresh failed: {refresh_failed}");

foreach (var (r, proxy) in _proxies)
{
proxy.FinishSetup();

OriginalToProxyRenderer = OriginalToProxyRenderer.Add(r, proxy.Renderer);
OriginalToProxyObject = OriginalToProxyObject.Add(r.gameObject, proxy.Renderer.gameObject);
ProxyToOriginalObject = ProxyToOriginalObject.Add(proxy.Renderer.gameObject, r.gameObject);
}

#if NDMF_DEBUG
Debug.Log($"Pipeline {_generation} is ready");
#endif
Expand Down

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