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内容
ダイス面数の上限
BCDice::Randomizer::UPPER_LIMIT_DICE_SIDES
を増加。理由
1,000 より大きな面数のダイスロールをあつかうゲームに対応するため。
具体的な一例として、『オバケ空間探索配信RPG「実況ゴーストライヴ」』を想定しています。同ゲームでは 10,000 面のダイスロールが発生します。
備考
Discord 上で @ysakasin さんに実装方針を相談済みです。